Easy Character Modeling:
Gumroad, Discord, and other stuff:
Intro sounds by Samaquias Lorta:
Intro and Summary 0:00
Weight Painting Setup 9:40
Weight Painting 12:17
Auto Normalize 14:37
Teeth Weights 15:59
Bone Constraints 16:43
Closing The Mouth 18:13
Constraints Cont. 18:47
Shape Keys 20:41
Shape Key Drivers 22:45
Constraint Drivers 27:24
Using The Rig 29:26
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39 responses to “Easy Mouth Rig || Blender 2.93”
Loved the video! This was my first time rigging, and it was extremely informative. I feel like I could rig the world right now, lmfao
I'm extremely confused because I followed everything the exact same way, yet my bones duplicate as entirely different armatures, I don't have the same parenting options as you, I can't select the entire armature with one click, my head has a shiz ton of random vertex groups and I'm afraid to touch them, and I have no pose mode….. I'm lost, angry, and confused
for some reason the constraints doesn't work for me when i choose armature in the next box i can't finde the bones that i want!
BTW i'm using meta rig bones and deleted the hol face bones and made something similar to this
i was asking myself about the face rigging then i saw this ♥ just miss the eyes expressions now
incredibly helpful, thank you so much man
Awesome tutorial, thanks man
Hey Joey. I’ve been going through your tutorials and they are exactly what I’ve been searching for. Thanks so much for the in depth lessons. I’ve been following along with a couple of the character modelling with the skin modifier videos. Just wondering if you could rig a head similarly to this method with the auto rig system that the skin modifier provides?
I'm learning so much from your video but if next you can upload about eye rig with eyelid included. it would be nice. thank you and you have my support. hehe
I'm a newbie and this tutorial answered so many questions. Thanks dude.
What an excellent tutorial. I was a completely noobish animator and now I have made a fully functional mouth rig… I must be nearing beginner level now ;-)… Is it possible to import constraints and shape keys into unity?
top class mate 🙂
This tutorial is pure gold! I always struggled with constraints and drivers, but you explain it kristal clear! Thank you so much for making this! I've learned a lot!!!
Very usefull! Thanks!
This is so simple.
Cursing myself for not finding you earlier. Subscribed!
🙂😀😁😐😊 Thank you Joey !!!! 🙏👍
its to much quick for new user x'D I don't understand how do you make some actions ,even I see your mouse, thats much fast for new
Wonderful, thank you!
Thank you for this tutorial… It helped a lot
by the way I had an question, how do I erase the weight paint instead of undoing it?
Love your videos man – very creative approaches 🙂
Can you also make an eye rig tut?
Another great tutorial from you! Thank you. Big like.
the limit rotation doesnt really work on my jaw. it works when its in world space but not local
Thanks Joey, I just stumbled on this video after another, inferior tutorial video. It was so engaging I watched it all, even when it wasn't what I was looking for and my sauna turned off while watching. You should be teacher. Or a narrator, you have a good voice. Cheers.
this is a great video but in stuck on 10:49
I'm learning 3D modelling and rigging, and I have to say: This is an awesome tutorial! Thank you so much!
Question, so im doing this with a different model, and when I parent the armature to the mesh, the mesh gets all messed up. It looks fine in rest pose but I cant move the bones in rest pose. What should I do?
How to sync the movement of the lips with sound?
I should rig the mouth before shaping the lips, right? How do I go about finalizing the face after it's rigged, without breaking anything?
Clear and concise. Good job
Not sure why but I found myself laughing at Alien Bobs jaw movements. This tutorial is perfect.
Very helpful. Learned a lot. Thanks!
Exactly what I needed.
At 9:40 when you parent the head to the armature, I follow your movements and keystrokes exactly but when I click the root bone it doesn't select the full armature like I see it do in the video (where every bone turns orange upon your shift+clicking the root, for me it's only the root). Then nothing shows up under vertex groups. have not proceeded past that part because it seems pretty important!
can you help me with something please? i have full body rig and i following you but is that mean should i give the weight manually to the lower body bones ? because you parent the bones to the object by empty groups and the rig is one part i mean the face bones and the body bones is one part
you are incredible man! no nonsence talking, very clear and so thorough. I started from scrarch with blender two weeks ago and I'm able to create my own charechters with amazing riggs and it's all thanks to you! thank you so much ❤