Eevee Reflections & Bloom – Blender 2.8 Development


https://i.ytimg.com/vi/6HjPsGQKvqc/hqdefault.jpg



A follow up on 2.8 sneak peek demos. Dalai Felinto quickly shows that Cycles is not the only one to get a chance to shine with the new viewport.

Although developer Clément Foucault still has his hands full with Eevee development, we can already spot light reflections, fancy normal maps, and eye blinding bloom filter!

Get Blender 2.8 development builds:
https://builder.blender.org

Stay updated on the code blog:
https://code.blender.org

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46 responses to “Eevee Reflections & Bloom – Blender 2.8 Development”

  1. Now we need is a Wingraphic system environment for blender, that will run open source and Licenses programs. We blend head Need is a window operation for blender no more Microsoft and Linux monopoly..

  2. Blender Devs Epic Guys, please continue make Blender better. Rewrite engine, and fix all… Important = Little number of polygons in same time(lags). Really need improve for mega epic projects.

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