https://i.ytimg.com/vi/kptHcd_BfOw/hqdefault.jpg
This short tutorial shows how to download a Metahuman source asset and export it to Autodesk Maya
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MetaHuman Creator Documentation
https://docs.metahuman.unrealengine.com/en-US/
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Metahuman Creator Forum
https://forums.unrealengine.com/c/development-discussion/metahuman-creator/120
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Adam Walton from Cubic Motion’s talks through using all of the controls in the facial rig included with MetaHumans in Unreal Engine.
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The specs of the machine used for this video:
HP Zbook 15 G3
Intel(R) Core(TM) i7-6820HQ CPU @ 2.70GHz 2.71 GHz
32 GB RAM
Nvidia Quadro M2000M 2GB RAM
Driver version 461.40
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17 responses to “Epic MetaHuman Creator: Export Source Asset to Autodesk Maya”
Have you had any luck exporting body animation back to Unreal? The head is doable (via the bizarre ‘import as control rig fbx’ function in Unreal), but the way that the body is made in Maya just seems like it’s impossible to export body animation from. The keyframes are on the root_drv hierarchy and that isn’t possible to export, it seems. Any ideas? 🙂
hola ayuda por favor,alguien podria ayudarme en decirme en porque no me aparece el modelo con sus texturas? aparece en gris el modelo, estoy con maya 2018, espero alguien pueda guiarme, muchas gracias
it is possible for maya 2019
Hi all, make sure you have arnold installed into maya and maya use arnolad as default render. Or else you will import with weird body missing and head going crazy.
Subscribed 😀
I can't make the MegaScans logo appear in Maya, nor being able to import from Bridge to there. As far as I know I'm doing everything right. And it says Export successful in the end, but no popup appears inside Maya. Any help?
Mine came without the textures. What can I have done wrong?
Appreciate you making this video, so straight-forward and simple! You're a big help, thanks!
Hi, great tutorial, thank you for making it! I wonder if you find an issue when exporting characters with light eyes to Maya, I seem to lose any blue or green color once I export and have the eyes back to brown in Maya for some reason, despite my Metahuman character having green/blue eyes. Kinda sucks. I wanted to get it into Maya so I could use XGen for the hair styling but I wanted to keep the blue eyes :/
Why arent there any clothes on characters once imported in Maya?
Sir care to try it on blender ?
Hello sir please metahuman characters plugin in blender
Hey, when I try to export into maya, appear this failure message: Error
Could not export asset with id hgmtkIMC to Maya because it does not have source assets
WHYYY??? PLS
Why did I only get body part without head? Maya is 2020
Hi! amazing content, any idea how to export from Maya to unreal and keep all the rig and dblenshapes, ill made some changes inn maya an i cant take it to the engine!
Is there a possibility to export these models to Unity?
Hi Have you figured out why the head and the body are different tones? my experiments turn out the same – How to fix This?