Epic MetaHuman Creator: Export Source Asset to Autodesk Maya

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This short tutorial shows how to download a Metahuman source asset and export it to Autodesk Maya

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MetaHuman Creator Documentation
https://docs.metahuman.unrealengine.com/en-US/

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Metahuman Creator Forum
https://forums.unrealengine.com/c/development-discussion/metahuman-creator/120

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Adam Walton from Cubic Motion’s talks through using all of the controls in the facial rig included with MetaHumans in Unreal Engine.

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The specs of the machine used for this video:

HP Zbook 15 G3
Intel(R) Core(TM) i7-6820HQ CPU @ 2.70GHz 2.71 GHz
32 GB RAM
Nvidia Quadro M2000M 2GB RAM
Driver version 461.40

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17 thoughts on “Epic MetaHuman Creator: Export Source Asset to Autodesk Maya

  • July 16, 2021 at 15:41
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    Have you had any luck exporting body animation back to Unreal? The head is doable (via the bizarre ‘import as control rig fbx’ function in Unreal), but the way that the body is made in Maya just seems like it’s impossible to export body animation from. The keyframes are on the root_drv hierarchy and that isn’t possible to export, it seems. Any ideas? 🙂

  • July 16, 2021 at 15:41
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    hola ayuda por favor,alguien podria ayudarme en decirme en porque no me aparece el modelo con sus texturas? aparece en gris el modelo, estoy con maya 2018, espero alguien pueda guiarme, muchas gracias

  • July 16, 2021 at 15:41
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    Hi all, make sure you have arnold installed into maya and maya use arnolad as default render. Or else you will import with weird body missing and head going crazy.

  • July 16, 2021 at 15:41
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    I can't make the MegaScans logo appear in Maya, nor being able to import from Bridge to there. As far as I know I'm doing everything right. And it says Export successful in the end, but no popup appears inside Maya. Any help?

  • July 16, 2021 at 15:41
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    Hi, great tutorial, thank you for making it! I wonder if you find an issue when exporting characters with light eyes to Maya, I seem to lose any blue or green color once I export and have the eyes back to brown in Maya for some reason, despite my Metahuman character having green/blue eyes. Kinda sucks. I wanted to get it into Maya so I could use XGen for the hair styling but I wanted to keep the blue eyes :/

  • July 16, 2021 at 15:41
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    Hey, when I try to export into maya, appear this failure message: Error

    Could not export asset with id hgmtkIMC to Maya because it does not have source assets

    WHYYY??? PLS

  • July 16, 2021 at 15:41
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    Hi! amazing content, any idea how to export from Maya to unreal and keep all the rig and dblenshapes, ill made some changes inn maya an i cant take it to the engine!

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