Face Rigging in Maya – Part 4


https://i.ytimg.com/vi/pIiiuA_8pM8/hqdefault.jpg



In this five part series we will be looking at using #Maya’s utility nodes to create a detailed facial #rig, while also using a combination of joints and blendshapes.

In this fourth video we begin to connect the mouth controls to the joints using the condition and multiplyDivide nodes.

This #tutorial was originally featured in issue 211 of 3DWorld magazine.

Huge thanks to 3DWorld for allowing me to share these with you. Make sure you check out the magazine, and subscribe.

https://www.myfavouritemagazines.co.uk/design/3dworld-magazine-subscription/

source


7 responses to “Face Rigging in Maya – Part 4”

Leave a Reply