Face Rigging in Maya – Part 5


https://i.ytimg.com/vi/GJwj_DfkoUA/hqdefault.jpg



In this five part series we will be looking at using #Maya’s utility nodes to create a detailed facial #rig, while also using a combination of joints and blendshapes.

In this final video we add more functionality to the rig using the blendColors and multiplyDivide nodes.

This #tutorial was originally featured in issue 211 of 3DWorld magazine.

Huge thanks to 3DWorld for allowing me to share these with you. Make sure you check out the magazine, and subscribe.

https://www.myfavouritemagazines.co.uk/design/3dworld-magazine-subscription/

source


8 responses to “Face Rigging in Maya – Part 5”

  1. I cant find the head blendshapes in your final file: does this mean you can delete blendshapes when you're done with them? Because if so thats a relief because I have a full body character that creating so many blendshapes for them would be a nightmare resulting in millions of polys

Leave a Reply