Face Rigging in Maya – Part 5


In this five part series we will be looking at using #Maya’s utility nodes to create a detailed facial #rig, while also using a combination of joints and blendshapes.

In this final video we add more functionality to the rig using the blendColors and multiplyDivide nodes.

This #tutorial was originally featured in issue 211 of 3DWorld magazine.

Huge thanks to 3DWorld for allowing me to share these with you. Make sure you check out the magazine, and subscribe.



8 thoughts on “Face Rigging in Maya – Part 5

Leave a Reply