https://i.ytimg.com/vi/9dsSjH1qU1E/hqdefault.jpg
Truebones .BVH motions work perfect in the following programs: Poser, Daz3D Genesis 1 and 2, I-Clone X-Change, 3DSMax Biped, iPiSoft, Secondlife, IMVU, Blender, Lightwave, Hash, Ikinema, Bvhacker, Mixamo and more..
Truebones also come with compatible .FBX files for GAME animation developers that use the following programs: Unity3D Mecanim, Unreal Engine, Autodesk MotionBuilder, Maya, Mixamo, Adobe Fuse, and more…
TWITTER http://www.twitter.com/truebones
TWITCH http://www.twitch.tv/truebones
FACEBOOK https://www.facebook.com/TruebonesAnimationStudios/ For a free demo of Truebones Motions, contact Mr. Bones at peaklevels@yahoo.com Buy some TRUEBONES today, http://www.truebones.com/store.html
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9 responses to “FaceShift Markerless Motion Capture Facial Animation Software Beta for Kinect”
Would the reason why my Kinect For Xbox One doesn't work with faceshift be that it only supports the Kinect for Windows and Xbox 360?
Interesting what you do
Do not know where to buy, Faceshift Studio? thank you
Can you help me! No webcam captuer faceshift
Cooooool…..
I can't download were is the download link
Quick question: At what resolution is your Kinect running at? I've currently got 320×480 with a 360 kinect. Is that okay for this kind of thing?
Any chance you could do a video tutorial on that? It would get a lot of views.
Thanks for reply
Yes they will, Thanks for your comment.
Will this work with Daz Studio models imported into Motionbuilder?