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How to rig a cartoon character’s face in Maya using on-screen facial sliders and set driven key to drive simple facial geometry. Part 1 covers using an up and down slider to make the character’s upper eyelids blink, and using a 4 way slider to get the brows to go up and down, plus rotate inward and outward. Part 2 shows how to make a nurbs curve mouth, an have a 4 way slider make it open, close, and go wide and narrow by using blend shapes.
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2 responses to “Facial Animation Cartoony Maya Rigging Tutorial Part 2 of 2”
Hello. Those on screen sliders are from Jason Osipa's book "Stop Staring: Facial Modeling and Animation Done Right." You can make your own by creating a locator, parenting a polygon that is 1 unit wide by 1 unit tall and templated in it's display options (so it just shows up as an outline, and isn't selectable), then make a small nurbs circle for the control object, which you also parent to the locator. Scale up the locator to make it as large as you'd like it to be.
how can i make a slider!?