Fortnite 3D Design Tutorial Cinema4d & Blender


https://i.ytimg.com/vi/W8AYmMufOtI/hqdefault.jpg



Hey everyone, this is my tutorial and my workflow how I am using at the moment cinema4d and octane render to design Fortnite 3D artwork. This tutorial can be used from beginners to pros. I should a lot of tricks and tips to make sure to not skip any part.

You want to deisgn like me? Get my stuff here:
https://selly.gg/@fyyan

I explain the basics of:
– Importing
– Texturing
– Rigging
– Exporting

Please share and comment this video, at least like it if you have the time 🙂

Octane Render:

OctaneRender

Cinema4d:
http://www.maxonshop.de/

Photoshop:
https://www.adobe.com/de/creativecloud/membership.html

Fortnite HDRI’s:

Used website Mixamo:
https://www.mixamo.com

Contact me and we will do this commission in less than 24h!

I appreciate any orders so I can do in the future more tutorials like these 🙂

Contact me!

● Discord: zHucki #1286
● Twitter: https://twitter.com/fyanFx?lang=de
● E-Mail: Florian.Huck@cthuck.de

My Specs:

GPU: GeForce GTX 1060
CPU: Intel(R) Core(TM) i7- 6700 CPU @ 4.00GHz
Arbeitsspeicher: 16 GB RAM
Auflösung: 1920 x 1080 60 Hz
Operating System: Microsoft Windows 10 Home

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12 responses to “Fortnite 3D Design Tutorial Cinema4d & Blender”

  1. A solid tutorial, few mistakes though. I see you are using multiple materials on a single mesh to achieve emission. You should use two octane materials and then an octane mix material to combine them with the amount being the _E texture. Also the way you do metalness is very very wrong. Octane 3.07 doesn't support it ( 4 does ) but metalness is basically specular with 1 being reflective and 0 being not reflective. So the trick is to in octane node editor use the "Add" node and combine the specular and the metalness texture and then put it to the specular tab.

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