Forward Kinematic arm rigging Maya tutorial Part 1 of 2


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Tutorial on how to rig a basic forward kinematic arm in Maya using joints, nurbs controllers, orient constraints, and rotation limits. Uses the arm mesh from the Andy character. Part 2 of this tutorial shows how to use Set Driven Key and blend shapes to make the arms bicep area flex when the arm is bent inward.

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4 responses to “Forward Kinematic arm rigging Maya tutorial Part 1 of 2”

  1. tnx sir… it will help me alot……. can u give me a tutorial on how to make my mesh walking in a plane?? also can u give me tutorial on how to let the camera follow to where my mesh go??? please… tnx

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