Fps Animation in Maya to Unreal Engine – Part 1 (Gun Rigging)


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A new series which I will be making fps animation in Maya and then do basic functionality such as shooting in Unreal Engine 4
Part 2: https://www.youtube.com/watch?v=V5jlTcYmwRg
Part 3: https://www.youtube.com/watch?v=bzS8gs4PSwc
SUPERSPRINT ANIMATION: https://www.youtube.com/watch?v=o5BAFi1cxkU&t=139s
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13 responses to “Fps Animation in Maya to Unreal Engine – Part 1 (Gun Rigging)”

  1. Hi, can you help me? What I want to do is a very clear subject, I created my own character from the adobe insurance character creation program. I want to add normal animations and weapon-related animations to this character. There's a lot of animation, but I don't know how to do it. Should I find weapons models and add them to the character's hand? Can I just do what you did? My character will be the first shooter and his whole body must be visible. I'm thinking of a multiplayer game.

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