Free PBR Material Creator for Blender!


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23 responses to “Free PBR Material Creator for Blender!”

  1. Which way round would Polligon textures go in here – I can't work out it out. I am thinking Gloss –> Roughness and Reflective –> Reflectivity but with textures I am trying it doesn't look right

  2. thank you so much for this "asset" it really helps, but i wonder what textures should go where? i have a deffuse, gloss, normal and reflection map. but i dont know where they should go. thanks in advice 🙂

  3. One question: When I combine a transparency shader and your pbr node together, the solid that I'm working with has a smaller version of itself inside itself…
    Weird to explain, but is there a solution?
    Thanks!

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