GAME ASSET TUTORIAL – How to Create a Flag in Blender (PART 1/2)


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Unity 5.6 Cloth/Flag Tutorial. In this Video, I’m showing Step by Step how I Create Flag Using Blender And Painting it with Photoshop.
WATCH PART 2: https://youtu.be/UK8s7sowxiI

ALL VIDEO RESOURCES ON MY WEBSITE: http://lmhpoly.com/game-asset-tutorial-creating-a-flag-using-unity-5-cloth-physics/

–RESOURCES–
How to Export Game Assets From Blender to Unity 5:
http://lmhpoly.com/how-to-export-game-assets-from-blender-to-unity-5/

–SOCIAL MEDIA–
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–SOUNDTRACKS–
1. Artist: Federico Aldinucci
Track: Paradise
2. Space Coast by Topher Mohr and Alex Elena
3. Infinity – Background Music
4. Acoustic Breeze by Bensound http://www.bensound.com/royalty-free-music
Creative Commons — Attribution 3.0 Unported— CC BY 3.0
creativecommons.org/licenses/by/3.0/
5. Rhodesia by Twin Musicom is licensed under a Creative Commons Attribution license (https://creativecommons.org/licenses/by/4.0/)
Artist: http://www.twinmusicom.org/
6. LETTING GO by Nicolai Heidlas Music https://soundcloud.com/nicolai-heidlas
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https://creativecommons.org/licenses/by/3.0/
Music provided by Audio Library https://youtu.be/3MIDmPMlbcg

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35 responses to “GAME ASSET TUTORIAL – How to Create a Flag in Blender (PART 1/2)”

  1. Thank you for the tutorial. I don't mind the "no talking" because you take your time and the text is easy to read, big etc… With so many dam "speed modeling" videos out there it's hard to find an ACTUAL tutorial. So thank you, truly thank you- Tutorials like this one is the best advertising for Blender,

  2. Hello everyone!
    I have a problem with assigning the sphere Collider of my Player, because I set the prefabs of my Players through a script! I make a Multiplayer FPS over network, so I Need to assign every Sphere Collider of every Player to the Cloth component! And there can be for example just 6 Players in a room or 25 Players! So I guess that I Need to do this through my script, but HOW?

    PS: I tried this (I had no idea, but I tried some Things and I thought that could be it, but NO):
    public Cloth flagCloth;
    public SphereCollider playerCollider;

    void Start()
    {
    flagCloth.sphereColliders.SetValue(playerCollider, 1);
    }

    Thank you already in Advance!

  3. Having a real problem here just near the end, I am trying to render out the result but the rendered version keeps showing black where it should be transparent any idea why I have followed your video on this and still no look, looks fine in the editor

  4. As a game designer I must know a little bit from every department. To this day I used sketchup (and some 3ds) and Blender (which is our default 3D program) was mystery to me. I saw that it have great potential in hands of skilled 3D artists but it was somwhat horrifying for me because of that much keybinds/shortcuts. After your tutorial I finally am encouraged to learn more. Your lesson was fun, easy for newbies and useful. Also asset created is of high quality. Thank you so much for this video. 🙂

  5. I am learning blender right now, and I want to make game assets like this. I can make simple models in
    blender already, but I lack of knoweledge in texturing. How can I learn to draw textures like this. Could you please give links on good tutorials/courses on this topic?

  6. Hello! Thank you for a fantastic tutorial!
    I have a small question: when in UV-image mode; i try to select a part of the banner to scale and rotate to fit into the UV area. But when I am selecting the banner only, and not the pole, both get selected anyway. I cant seem to select only the banner without all being selected at the same time, as you do in timeframe 10:28.
    I would really appreciate your advice!
    Best regards from Sweden!

  7. you are really awesome man….ur story inspired me a lot….. i subbed u yesterday and watched all ur videos….looking forward to get more tutorials by u like Level Design, color selection, making stuff look good etc……

  8. I keep having an issue unwrapping the stick. When I mark the exact same seams on the top bar and unwrap it, it just unwraps into a small blob that has the ends right, but not length for the bar. Any help?

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