Generated/Procedural Textures – Blender Fundamentals


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This tutorial is part of the Blender Fundamentals series, produced by Dillon Gu.

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22 responses to “Generated/Procedural Textures – Blender Fundamentals”

  1. IS IT POSSIBLE TO HAVE A HALF SPHERE WHOSE OUTSIDE IS MADE OF BLACK COLOR MATERIAL WHICH IS NON REFLECTIVE AND INNER SIDE IS MADE OF GLASS WHICH REFLECTS EVERYTHING ?
    how can this be achieved in blender ?

  2. [BLENDER 2.79]
    IF YOU ARE HAVING PROBLEMS:

    Make sure you have "CYCLES RENDER" at the top. Then, go into the material tab on the right, change where it says "DATA" to "OBJECT", and then click the plus sign. Now you can add your texture (material?) and change "VIEWPORT SHADING" to "RENDERED".

    That should work, unless I missed typing a step.

  3. hey when I try to make a brick texture using this method it just shows up black. I've tried uv unwrapping it and messing with the colour nodes in the node editor. Do you know what I should do?

  4. I tried to make 2 different Textures mixed together with the add shader and with the mix shader: Brick Texture and Magic Texture through the Node "Add Shader", it doesnt work and i tried the same with the node "mix shader", it goes after all through the material output.Β It doesnt work. Why i cannot mix textures together? Do I Need the Layer System to mix it together?

  5. i made a white table and add a torus on the table and tried to give it a light white color for making a bakery item
    but when i applied texture so it was rending one texture on table and also on torus.
    even only torus was selected and activated
    any help ?

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