GUN MODELING in MAYA part 1 – hard surface modeling tutorial


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In this series I show how to model a gun in Maya. I start with really simple low res polygon cubes, then work up to adding high res details that look like the real thing!

This video focuses on blocking in the base shape. Nailing the basic shape is extremely important – once we add details it becomes very hard to change the base shape. And worse, if we do it wrong, we end up with a lumpy model that doesn’t look like the real thing!

For reference, this gun is a Vector by the company Kriss Arms. They have plenty of great reference images on their site which is why I chose it! That and also it looks like a futuristic laser blaster.

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30 responses to “GUN MODELING in MAYA part 1 – hard surface modeling tutorial”

  1. Hallo
    I have a issue with the cut face tool by using maya 2016
    I only can find the muiiticut tool , on the other side,by using muilticut,I can't edit the vers like you,because my muilticut tool can only cut on a side,the opposite won't comes out any edge or vers, so when I edit on the side which have vers ,the opposite won't get any change,sometime make whole picture looking odd. I hope that you can help,thank

  2. Hi!

    So i'm running into a problem with the multi-cut tool while doing your tutorial. how do you make it so that when you created vertices on one side, it'll do it on the other side, (symmetry). Autodesk website says to turn on symmetry for the object but it didn't work

    please advise, thank you

    Alec

  3. James Taylor, why did you skip too many steps? I was gonna follow this tutorial but unfortunately, you have skipped a lot and the thing is every time you were dealing with something difficult you just skipped that part. I would have liked to say excellent tutorial.

  4. I'm a student right now, but I can see something that's bothering me, and that's that you're using more than 5 vertix in a face, meaning in this case it's above the magazine, and it's not a poly or a tris?

  5. +James Taylor

    I see alot of Ngons that you leave on the mesh, and (unless I didn't notice it and I'm a dumbass) I never see you clean them up.
    Did you do it, and when would you do it on a model like this?

  6. Hey James. I've started modeling for a year now, and one of the most important lessons I've learned is to never make a triangle shape/face/object. But why in this case, it doens't seem to be a problem? Can you enlight me with your wisdom!?
    Btw, nice channel man. I've Been following you for a couple weeks now. And whenever I see one of your videos, I hope that one day modeling will be as natural to me, as it is to you!

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