Hard Surface Modeling In Autodesk Maya 2014


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23 responses to “Hard Surface Modeling In Autodesk Maya 2014”

  1. mmm. mmm. damn son. dem lines. dem holes. mmmmmmmmm. det button jes fit RIGHT in that hole…. gad dammit. I need me some geometry that clean. yes. subscribed. soch a beauty. soch a beauty.

  2. Just a quick tip. If you shouldn't know already, you can just use the 'Mirror Polygon' in the right click menus. So just make a quick split where you wanna mirror, press shift right click, go to mirror polygon, select axis – or + and boom its combined and merged. it doesn't care about pivot location, just make sure your vertices are level. Although its maya, this tool actually never failed me.

  3. Curious what the parameters were for polybevel2 since mine was giving a clean 45° but only with one edge whereas yours at 4:49 had two, not sure what happened there, not sure if it's a 2015 thing or not or just me still being a beginner at modeling. Thanks for the tutorial though. EDIT: nevermind, confused the second edge for an interior one. im an idiot sorry DOUBLE EDIT: 2015 crapped up the algorithm but was decent enough to include a legacy option

  4. Would u recommend using an edge loop tool instead of bevel tool to smooth the edges?
    Because if you us a lot of Edge loop tool, you will have a lot of uv faces, therefore it will take a longer time to render your model out.

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