mmm. mmm. damn son. dem lines. dem holes. mmmmmmmmm. det button jes fit RIGHT in that hole…. gad dammit. I need me some geometry that clean. yes. subscribed. soch a beauty. soch a beauty.
Just a quick tip. If you shouldn't know already, you can just use the 'Mirror Polygon' in the right click menus. So just make a quick split where you wanna mirror, press shift right click, go to mirror polygon, select axis – or + and boom its combined and merged. it doesn't care about pivot location, just make sure your vertices are level. Although its maya, this tool actually never failed me.
for the Interactive Split Tool, instead of pressing enter/return and pressing G, you could just right click – it finishes it and keeps the tool selected. could make things a little easier. great tutorial though
Curious what the parameters were for polybevel2 since mine was giving a clean 45° but only with one edge whereas yours at 4:49 had two, not sure what happened there, not sure if it's a 2015 thing or not or just me still being a beginner at modeling. Thanks for the tutorial though. EDIT: nevermind, confused the second edge for an interior one. im an idiot sorry DOUBLE EDIT: 2015 crapped up the algorithm but was decent enough to include a legacy option
Nice tutorial man! 🙂 byt one thing tho, did you know that if you use a tool like split tool you don't need to press enter and then g you can just press the Y key 🙂
Would u recommend using an edge loop tool instead of bevel tool to smooth the edges? Because if you us a lot of Edge loop tool, you will have a lot of uv faces, therefore it will take a longer time to render your model out.
23 responses to “Hard Surface Modeling In Autodesk Maya 2014”
Thank you !!!!
Might be that I'm a complete idiot but.. dont you only have 9 faces or sides?
Wht used key at 15:31 ???
vid is shitty
Excellent. Thx a ton. 🙂
thank you for your video. i love it. i want to see your new video. please keep going it.
mmm. mmm. damn son. dem lines. dem holes. mmmmmmmmm. det button jes fit RIGHT in that hole…. gad dammit. I need me some geometry that clean. yes. subscribed. soch a beauty. soch a beauty.
i can't find that poly pen tool you used to fill in poly holes ? can you tell me were to find it? thanks
Thank you for let me know the great source of information
Append tool isn't working for me, it just goes down diagonally.
Just a quick tip. If you shouldn't know already, you can just use the 'Mirror Polygon' in the right click menus. So just make a quick split where you wanna mirror, press shift right click, go to mirror polygon, select axis – or + and boom its combined and merged. it doesn't care about pivot location, just make sure your vertices are level. Although its maya, this tool actually never failed me.
I can't write fractional values in Bevel offset. Maya accepts only integers. Mayby somebody know why this is happening and how can I deal with it?
Great Movie. Thank you for posting this.
for the Interactive Split Tool, instead of pressing enter/return and pressing G, you could just right click – it finishes it and keeps the tool selected. could make things a little easier. great tutorial though
Curious what the parameters were for polybevel2 since mine was giving a clean 45° but only with one edge whereas yours at 4:49 had two, not sure what happened there, not sure if it's a 2015 thing or not or just me still being a beginner at modeling. Thanks for the tutorial though. EDIT: nevermind, confused the second edge for an interior one. im an idiot sorry DOUBLE EDIT: 2015 crapped up the algorithm but was decent enough to include a legacy option
Thanks for the tutorial its really quick and easy to understand
Great instruction – awesome tutorial. Thank you
Nice tutorial man! 🙂 byt one thing tho, did you know that if you use a tool like split tool you don't need to press enter and then g you can just press the Y key 🙂
Is there a reason why you used the duplicate special tool over the mirror geometry tool when you were making the bottom half of the camera body?
And how about the append polygon tool, bridge tool, and fill hole tool. Does it really matter which on you us. It does similar things
Would u recommend using an edge loop tool instead of bevel tool to smooth the edges?
Because if you us a lot of Edge loop tool, you will have a lot of uv faces, therefore it will take a longer time to render your model out.
nice vid – will we see more of this?
Nice