[HD] Rendering Fire & Smoke with Cycles in Blender


https://i.ytimg.com/vi/xH0O4bMalhg/hqdefault.jpg



Blender 2.71 download:
http://builder.blender.org/

Hi all, long time no see!

Blender 2.71 is round the corner and one of it’s biggest features is the ability to render simulated fire smoke in the Cycles Render Engine. I don’t think I’m speaking for myself when I say that I’ve been waiting for this for years!

I believe this is only a temporary way of rendering fire and once the method has been improved, be sure to expect an immediate tutorial from me πŸ™‚

Thanks everyone for watching!
-Alex

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36 responses to “[HD] Rendering Fire & Smoke with Cycles in Blender”

  1. I'm just doing a simple smoke render and it comes out black in the viewport and in the render view. I've done the nodes and I don't even get the grey cube like was seen here. It runs fine in the 3d viewport.

  2. So I'm trying to create an animation of the stages of a house fire (from first flame, to flashover, and fully involved stages). Now would this be possible in blender, like making the fire spread, the smoke becoming denser and different velocities?

  3. once i add in the attribute with the word "density" the domain box + the smoke disapears, all i got left is the plane…

    im rendering in cycles,cpu 2.71. stil the result doesnt fit with yours

  4. I'm currently in the learning stages of game development… I want to have my character cast certain spells; fire spells will definitely be among them. I know that I would have to make a different set of models for every spell, as Unreal Engine recognizes each model as a different weapon, but how do I make the arm look like it's burning or at least smoking?

    I want the arm to appear like it's burning as an idle, and when the player casts the spell, I want the fire to intensify (I understand that the projectile is a different thing)… would this (fire/smoke effect on my arm models) have to be done in Unreal Engine, or could it be done in Blender?

  5. Greetings, I initially tried to work this tutorial by applying the 'quick effect' option, but it did not work. When I followed your instructions by setting up the flow plane and the cube as you have done in this tutorial everything worked. Perhaps the 'quick effect' is not working because that may be a bug πŸ˜‰

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