Helicopter VFX / CGI [Autodesk Maya]


https://i.ytimg.com/vi/YFXzLohhjx4/hqdefault.jpg



i did everything except the model which from archmodel.
for the dust i simulated in fumefx and particle for the velocity in maya.
Composited in after effect.

source


27 responses to “Helicopter VFX / CGI [Autodesk Maya]”

  1. Not bad but there are some easy fixes to make it even better:
    The chopper is too light compared to the live plate.
    It is far too sharp compared to the live plate
    The noise of the live plate is not on the render so it looks to clean and the textures on the chopper are too clean too, needs more bump and some scratches.
    Also an appropriate refection map is required to tie it.

  2. Looks real, the only thing that threw me off was the ground shadows. If you've ever looked at a real object as it comes closer to the ground at first the shadow is light, diffused and blurry. As the object moves closer to the ground it gets darker, sharper and more defined. Hope this helps because this video looks totally real otherwise. Nice work!

  3. Hi, great vid! I had a similar project but it was a locked off shot. My biggest problem was getting the piece to look as it did in Maya when I brought it into AE. In the end the beauty pass render looked the best, but I added lots of shading and lighting which just didn't come across too well when layered in AE. Any tips? Thanks

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