How I Do Bulkhead Panels in Blender 3D


https://i.ytimg.com/vi/3vsGxmhYZo8/hqdefault.jpg



Hey all. An answer to a tutorial request. Here is how I do the bulkhead panelling in Blender 3D. Sorry for the quality of the video and sound, I’m not exactly set up very properly to handle these sorts of things.

Links: http://www.danbrowncgi.com | Hull Plate Tutorial: http://vimeo.com/34099882 | Tank Tracks Tutorial: http://www.blendernerd.com/tank-tracks/

Hope you’re all doing awesome.

source


29 responses to “How I Do Bulkhead Panels in Blender 3D”

  1. I am aware this is an old video. But I am making something like that and tried the technique shown. But how would you combine the base mesh and newly solidified panels, to create a normal map out of that? You deleted blackface, but should it always be connected to the basement as a single object? For game assets?

  2. Oh well, it is 2018 , but I hope this will still do. Gonna try follow it next hours. First of all – Thank You. Second – somehow can't shake feeling that you might be brother of Matt LeBlanc ….
    EDIT: yeah, after some my beginner's wrong doings (eg., wrong option ticks for solidify), i got this principle working. Thanks again for "show", so to speak 🙂 !

  3. Just go to edit mode – Mesh Display – Normals click on 1 of the 3 boxes (face) to see which way normal are. (Blue—lines)  .   You had both Planes faces the wrong way you then flip the 1st base plane to face into hallway. When he try to do it to the 2nd it is wrong BUT only because the Solidify MOD is set to a NEG -1.0 . Ctrl N  will also recalculate normals. Should of just made the 2 meshes different colors at the start as to see better. Good info here. I just can not stand having too watch any tut that leaves themselves on screen talking and getting in the way.

  4. Hey Dan!!! You're saying to work on the story and don't make over-the-top visuals because everyone will enjoy the landscape instead of the Visuals? Also, you are saying you would get fired for doing this profesionally?

Leave a Reply