• Tuesday , 31 March 2020

How I Do Bulkhead Panels in Blender 3D

Code Canyon

https://i.ytimg.com/vi/3vsGxmhYZo8/hqdefault.jpg



Hey all. An answer to a tutorial request. Here is how I do the bulkhead panelling in Blender 3D. Sorry for the quality of the video and sound, I’m not exactly set up very properly to handle these sorts of things.

Links: http://www.danbrowncgi.com | Hull Plate Tutorial: http://vimeo.com/34099882 | Tank Tracks Tutorial: http://www.blendernerd.com/tank-tracks/

Hope you’re all doing awesome.

source

3d Ocean

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29 Comments

  1. Razoorsharp Gaming
    September 7, 2019 at 10:30

    I am aware this is an old video. But I am making something like that and tried the technique shown. But how would you combine the base mesh and newly solidified panels, to create a normal map out of that? You deleted blackface, but should it always be connected to the basement as a single object? For game assets?

  2. Iamdbat At night
    September 7, 2019 at 10:30

    Kill the keyboard … it’s too loud

  3. Juris Perkons
    September 7, 2019 at 10:30

    Oh well, it is 2018 , but I hope this will still do. Gonna try follow it next hours. First of all – Thank You. Second – somehow can't shake feeling that you might be brother of Matt LeBlanc ….
    EDIT: yeah, after some my beginner's wrong doings (eg., wrong option ticks for solidify), i got this principle working. Thanks again for "show", so to speak 🙂 !

  4. Romick Vieira
    September 7, 2019 at 10:30

    Yeah, i want to go back to doing 3D stuff, its cool.

  5. bigozs
    September 7, 2019 at 10:30

    Thanks, this was really useful 🙂

  6. Sydney Walz
    September 7, 2019 at 10:30

    Just go to edit mode – Mesh Display – Normals click on 1 of the 3 boxes (face) to see which way normal are. (Blue—lines)  .   You had both Planes faces the wrong way you then flip the 1st base plane to face into hallway. When he try to do it to the 2nd it is wrong BUT only because the Solidify MOD is set to a NEG -1.0 . Ctrl N  will also recalculate normals. Should of just made the 2 meshes different colors at the start as to see better. Good info here. I just can not stand having too watch any tut that leaves themselves on screen talking and getting in the way.

  7. gklhawking skeez
    September 7, 2019 at 10:30

    I LOVE YOU SO MUCH! I've been living a lie this whole time. This would take me about 4 hrs to do otherwise

  8. CGI masters
    September 7, 2019 at 10:30

    16:03 how do you rejoin things

  9. ziaul haq
    September 7, 2019 at 10:30

    How to do curve detail

  10. Андрей Семёнов
    September 7, 2019 at 10:30

    Thank you very much for sharing this technique! The amount of time it took to "bruteforce" it is fucking crazy.

  11. Flazzmucci
    September 7, 2019 at 10:30

    Hey Dan!!! You're saying to work on the story and don't make over-the-top visuals because everyone will enjoy the landscape instead of the Visuals? Also, you are saying you would get fired for doing this profesionally?

  12. OLG WoodArt
    September 7, 2019 at 10:30

    Thank you for the tutorial. Entertaining and educational.

  13. Mr. Rich B.O.B
    September 7, 2019 at 10:30

    Did you ever hear the one about the O.C.D. 3D-Artist… yeah I can't finish anything ;P

  14. Lawrence D’Oliveiro
    September 7, 2019 at 10:30

    18:09 can you name some such movies? I’m curious what they look like. 😉

  15. Lawrence D’Oliveiro
    September 7, 2019 at 10:30

    3:39 +1 for metric. 🙂

  16. Thomas Williams
    September 7, 2019 at 10:30

    hmm I wish 3ds max had this solidify modifyer. Going to look now LOL

  17. Falk Lochmann
    September 7, 2019 at 10:30

    Thank you very much for this great tutorial and especially for the tip with "e" and "f" key while Strg. + R 🙂 Great work ! Greets

  18. LUI Mars
    September 7, 2019 at 10:30

    Hello, I am a Industrial designer who use nurbs alot, I am new to blender. not very new but …, just i question, how to have quick modeling with accurate dimension? using snap?

  19. Miguel2013
    September 7, 2019 at 10:30

    friend, what happened to the sound I want to listen to your video. Is this only me?

  20. rhyl schermatz
    September 7, 2019 at 10:30

    merci thank you, usefull tuto.

  21. Achedb0b1
    September 7, 2019 at 10:30

    How do you do the snapping of vertices and whatnot to the grid?

  22. Austin
    September 7, 2019 at 10:30

    Cool to see you're using Ubuntu. Linux is awesome!

  23. Austin
    September 7, 2019 at 10:30

    8:10 A better way of doing this now is just simply creating a single loop cut and then use [Ctrl + B] to bevel it. You can select multiple edge loops and do this as well.

  24. Fred Jones
    September 7, 2019 at 10:30

    Great Video, many thanks Daniel.

  25. jiggaboo jesus
    September 7, 2019 at 10:30

    thanks man, great stuff, super helpful

  26. Johannes
    September 7, 2019 at 10:30

    saw this video a while back, visited it now again because it's so helpful! thank you Dan! 😀

  27. noilex
    September 7, 2019 at 10:30

    Thanks for an AWESOME tutorial on Blender! You are really fast but that's luckily not a problem when you have a pause-button and a time-slider;)

  28. Dr. Jake H. Milford
    September 7, 2019 at 10:30

    Maaan! I never would have guessed it is so simple! 😀

  29. matt foster
    September 7, 2019 at 10:30

    You Rock!!! please keep up the good work!!!

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