https://i.ytimg.com/vi/gDT0Pz1UtWM/hqdefault.jpg
http://dnguyenart.blogspot.com/
This video goes over how to model a 3D head using Maya 2011. This technique can be applied to most 3D applications out there and is not limited to only Maya.
Front – http://i82.photobucket.com/albums/j247/jlnsatome/Front.jpg
Side – http://i82.photobucket.com/albums/j247/jlnsatome/Side.jpg
Part 2 – http://www.youtube.com/watch?v=gaOD-geVJM8
Part 3 – http://www.youtube.com/watch?v=936vfQmI5sM
source
33 responses to “How to 3D Model a Head Part 1”
Is this proper topology to do animation?
l want reference image …
Not able to access the images. Please help!!
excuse me_?, how do you snap to points or vertex together, you did it fast and i did not catch it, explain to me slowly pls.
how draw side
Now, how to model yourself?
This is a great tutorial and I really love how you approach the topology. Quick questions. Once you have a nice head with topology, can you use it for all faces? I mean do you need to create new ones? Feels like all faces are similar, just stretched in different way…or? And also, is it same topo for men and women?
how draw side
Why do everything in detail, and then skip at 15:07? Now i can look for another tutorial because i cant figuer out how to geht the eye right.
how can i snap vertex?
I'm having a problem with the Duplicate Special. When i do it, the duplicate doesn't flip like your video.. It's an upside thing that i need to rotate to get same way you have…… and even then i can't get the middle of the nose to join……
cool this us really helpful ive a question every tim i extrude my edge if a mesh for some reason it takes ages for me to pull my extrude with the axis arrows. Wud u know how to fix this problem by chance. thank u for the videos
I would love to do that Hot key thing at the beginning, but i'm using Maya 2017 and I can not get it to do that. Also how do you get the x-ray effect on one selected Object? Every time i try it x-rays all the objects in scene including reference panels. Thanks.
i… can't… believe… that…you…skip in 15:07– 15:08 DX
how to extrude globally?
Can you list all of the steps of how to model a 3D male human head in this How to 3D Model a Head Part 1 video, Duylinh Nguyen?
Cant appreciate enough the fact that there are humans who figure complicated stuff like this and break it down to simple steps. Thank you sir!! you are amazing.
hey man, Could I use the picture that u drew for front and side for my project ?
this is the best tutorial for modeling a face! Thank you so much!
I need help of how to change the short for vertex, edge & Face mode can help me pls
At 9:02 the inner part of the lip gets left out when I click on the outer part of that section to make an edge loop. I'm wondering why the edge loop won't go through the entire section? Any suggestions? I also had this problem at 24:39, where sections of polygons would get left out of the new edge loops that were being added to the nose. Any suggestions for what might be happening?
Damn, amazing!! Please check out my tutorials as well, although it is just some clay 😉 … You have earned another big subscriber 🙂
i have a problem with light in maya 2016, one side is white while the other is all black, i tried 5 and 6 and it didnt work.
Hello. I am having a problem. When I use the duplicate special the duplicated object faces the other way and it is black. Please help i am stuck on this problem.
Is there a way to use a generic head instead of starting from scratch?
i've followed the video and for some reason at 6:42 I cant make the edges snap to the center line. Instead of that, it pulls two vertices together and makes triangles that snap to the lateral grid lines. I have the same move settings you do. any idea how to fix this? thanks!
for some reason, when I try to snap the object to the center grid line (6:38), it'll only snap to the point and not to the line itself. anybody have any suggestions?
i dont understand what you do from 15:07 to 15:08 you just cut it out…
Do you use this modeling approach for stylized characters duylinh?
How did you cut the plane
this guy doesnt explain how to put the pictures locked up so your mouse doesnt select it while working. Also he doesnt say how to start using the vertex individually to start making the square shapes….. :/
why do we need to soften the edges in maya
Are there no "correct" ways to modeling characters? I see different teachers saying their way is best, which is contradicting to so many other teachers who say different. I'm assuming there is no "best" way only that one must "feel" out what they are most comfortable with? For example, this guy uses create polygon tool to start the head. others use basic shapes like cylinders or cubes and work the head that way.
how did you get the thick blue borders on the outside