How to 3D Model a Head Part 1


https://i.ytimg.com/vi/gDT0Pz1UtWM/hqdefault.jpg



http://dnguyenart.blogspot.com/

This video goes over how to model a 3D head using Maya 2011. This technique can be applied to most 3D applications out there and is not limited to only Maya.

Front – http://i82.photobucket.com/albums/j247/jlnsatome/Front.jpg
Side – http://i82.photobucket.com/albums/j247/jlnsatome/Side.jpg

Part 2 – http://www.youtube.com/watch?v=gaOD-geVJM8
Part 3 – http://www.youtube.com/watch?v=936vfQmI5sM

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33 responses to “How to 3D Model a Head Part 1”

  1. This is a great tutorial and I really love how you approach the topology. Quick questions. Once you have a nice head with topology, can you use it for all faces? I mean do you need to create new ones? Feels like all faces are similar, just stretched in different way…or? And also, is it same topo for men and women?

  2. I'm having a problem with the Duplicate Special. When i do it, the duplicate doesn't flip like your video.. It's an upside thing that i need to rotate to get same way you have…… and even then i can't get the middle of the nose to join……

  3. cool this us really helpful ive a question every tim i extrude my edge if a mesh for some reason it takes ages for me to pull my extrude with the axis arrows. Wud u know how to fix this problem by chance. thank u for the videos

  4. I would love to do that Hot key thing at the beginning, but i'm using Maya 2017 and I can not get it to do that. Also how do you get the x-ray effect on one selected Object? Every time i try it x-rays all the objects in scene including reference panels. Thanks.

  5. At 9:02 the inner part of the lip gets left out when I click on the outer part of that section to make an edge loop. I'm wondering why the edge loop won't go through the entire section? Any suggestions? I also had this problem at 24:39, where sections of polygons would get left out of the new edge loops that were being added to the nose. Any suggestions for what might be happening?

  6. i've followed the video and for some reason at 6:42 I cant make the edges snap to the center line. Instead of that, it pulls two vertices together and makes triangles that snap to the lateral grid lines. I have the same move settings you do. any idea how to fix this? thanks!

  7. Are there no "correct" ways to modeling characters? I see different teachers saying their way is best, which is contradicting to so many other teachers who say different. I'm assuming there is no "best" way only that one must "feel" out what they are most comfortable with? For example, this guy uses create polygon tool to start the head. others use basic shapes like cylinders or cubes and work the head that way.

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