https://i.ytimg.com/vi/jrb716STIlw/hqdefault.jpg
Blender tutorial showing you how to quickly add a grunge dirt map to any model. Text summary and download: http://www.blenderguru.com/tutorials/how-to-grunge/
Discover how to use AO baking and masking in Cycles to create realistic dirt.
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31 responses to “How to Add Easy Grunge in Blender”
Great tutorial!
Thing is I already know most of it. What I'm struggling with though is finding and/or making base grunge elements that don't have a visible seam when you map them onto a polygon model, and if it tiles it doesn't look obvious either.
I really like this kind of short tutorials!
Nice old look. Thank you for sharing.
great vid! whats the mucis in the background? sounds like Paul Kalk…
This is what I like to see. A simple, quick, and to-the-point tutorial, that shows me the node setup, and under 2 minutes.
Please help! At 35 seconds in.. when I try to "Bake the AO" I get an error message "No active UV layer foud in the Object Suzanne" –what didn't I do right?
I dont have the overlay node where do i find it?
Can i do this proceduraly without baking AO? Kind of shader or something…?
We need VRayDirt for cycles
I am fairly certain this has probably been mentioned – however I will again. You can just hover over the color on a material (say diffuse) and hit CMD + C or CTRL + C and then hover over say the Viewport color and hit CMD + V or CTRL +V to paste the color – saves a small bit of time instead of opening the color wheel and using the eye dropper.. that's my .02
🙂
I thought this was going to be a video about how to make spice for my "soft" grunge lifestyle, by putting a grenade in the blender. Did like the video even if it wasn't what I was expecting (I get Blender is a 3D modeling program)
What about using pointiness instead of Ao??
I've only watched a few videos so far, but thank you for making them and sharing the knowledge, they are such a huge help!
I miss Andrew Price 😀
trimakasih guru…
No active UV layer found in the object "Icosphere" doesn't wanna bake
why cant more blender tutorials be as concise as this one? well done!
hey guys looking for feedback on new short animated film in blender thanks!
Great!
happy birthday Sir Price
FYI – YOU ARE AS YOUNG AS YOU FEEL.
love those quick tips do more!
Nice tip! As always…
Can you do a tutorial on skin? not just detail like the lighting and how light passes through it and other important stuff
Amazing as always man!
Nice tip, but the final result aint really even that outstanding. Material used as dirt is too bright compared to base color and therefore makes it just look weird when brightest spots of model are the crevaces. Dirt should eat specularity and darken / desaturate base colors
Andrew, we need wear and tear mask shader that can be controlled with normal map, like in substance designer or quixel. More gamedev love pls.
Thanks! nice tip
cool video, now i wish i could be creative enough to make an animation :p
Was there some kind of uv unwrapping process at the beginning?
Is it possible to bake out an ambient map to use as an alpha if the meshes are using object based uvs (box mapping)?
I have a scene with a lot of small objects, but they are not the focus of the shot so they are not worth unwrapping.
But I think adding a little bit of grunge to them work make everything much better.
awesome have been wondering how to do this thank you