How to Add Easy Grunge in Blender


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Blender tutorial showing you how to quickly add a grunge dirt map to any model. Text summary and download: http://www.blenderguru.com/tutorials/how-to-grunge/

Discover how to use AO baking and masking in Cycles to create realistic dirt.

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31 responses to “How to Add Easy Grunge in Blender”

  1. Great tutorial!
    Thing is I already know most of it. What I'm struggling with though is finding and/or making base grunge elements that don't have a visible seam when you map them onto a polygon model, and if it tiles it doesn't look obvious either.

  2. I am fairly certain this has probably been mentioned – however I will again. You can just hover over the color on a material (say diffuse) and hit CMD + C or CTRL + C and then hover over say the Viewport color and hit CMD + V or CTRL +V to paste the color – saves a small bit of time instead of opening the color wheel and using the eye dropper.. that's my .02

    🙂

  3. I thought this was going to be a video about how to make spice for my "soft" grunge lifestyle, by putting a grenade in the blender. Did like the video even if it wasn't what I was expecting (I get Blender is a 3D modeling program)

  4. Nice tip, but the final result aint really even that outstanding. Material used as dirt is too bright compared to base color and therefore makes it just look weird when brightest spots of model are the crevaces. Dirt should eat specularity and darken / desaturate base colors

  5. Is it possible to bake out an ambient map to use as an alpha if the meshes are using object based uvs (box mapping)?

    I have a scene with a lot of small objects, but they are not the focus of the shot so they are not worth unwrapping.

    But I think adding a little bit of grunge to them work make everything much better.

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