How to Animate Particles Along a Curve in Blender (Without Curve Guide)


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Blender quick tip: How to make particles (like smoke, fire or liquids) follow a path, from our course “Fundamentals of Dynamics” https://cgcookie.com/lesson/introduction-67/

Curve guide is the common method, but it does have serious limitations. If you want to make the particle movement more interesting by using gravity or extra force fields, there is a much better way.

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43 responses to “How to Animate Particles Along a Curve in Blender (Without Curve Guide)”

  1. Hey, cool video, thanks for sharing! Just a question: how do you make particles movin' as a slipstream? When I make particles following the curve, they do that by maintaining the cube shape…Many thanks anyway! Cheers

  2. I have the problem that the particles return back to the beginning once they reached the end of the spline. Can I somehow make them float away ? I thought of using the +Z or -Z Axis under the falloff tab but I need them to set loose a the right end of the spline (x direction). Does this falloff work on global or local axis ? Thanx for the help

  3. If you want the control of the first curve but with more random velocities of particles, just change the randomness of the lifetime (right under the lifetime number). Since the lifetime controls the velocity of the particles with curve physics, variable (more random) lifetimes will cause particles to have different speeds.

  4. I don't know if i'll become a pro at modelling or animation but I'm learning maya, but being a freelancer is more competitive. I think i'll just use blender just to show my work as past time 🙁

  5. I hope particles for liquid simulation and controllable Force Field will be add to Blender. Because it's really hard to make water to move around a bottle as you know. There must be tricks, but unfortunately, nobody made a tutorial about it))

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