How to create 3D Text in Blender


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In this SUPER SIMPLE tutorial, we go over how to add text in Blender. We’ll add the text, change the font, smooth the edges, convert it to a mesh object, and render it!

Don’t forget to check your spelling!!!

Please let me know in the comments if you have questions about this video, suggestions for future tutorials, or topics you’d like to see me cover!

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22 responses to “How to create 3D Text in Blender”

  1. Before you convert the Text into a Mesh, duplicate it (Shift+D) and move it to another layer. This way you don't need to repeat everything if you mispelled something. ( Sorry for being a smartass ๐Ÿ˜€ )
    Nice and easy tutorial. More , more, more typography and intro animation tutorials ๐Ÿ˜›

  2. thanks for this, very helpful.
    at 1:18 (and 6:08) you stress spelling things correctly just at the moment when you are typing out and misspelling tutorial! i thought you then going to point out the mistake and correct it as an example of what you were saying! or was that beeped expletive at the end your noticing it?!
    in terms of new tutorials, and given what you have already done, i would love to see some more illustrations of realistic metal surfaces using the Principled shader and including bump and normal maps (showing the difference between them) and also with displacement maps. btw, personally, my need is for narrative photoreality (eg for green-screen backplates), not low poly games etc.

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