How to Create a Forest in Blender : Custom Trees – 1 of 6


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This Blender Tutorial series will teach you the entire process of creating a beautiful 3D forest scene. In part one we create a terrain and custom trees using the skin modifier!

Resources:

Reference Image:
http://images2.alphacoders.com/452/452042.jpg

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49 responses to “How to Create a Forest in Blender : Custom Trees – 1 of 6”

  1. I don't expect a reply within a small time, but when I do CTRL + A to resize a specific part, it scales the entire mesh? Any idea what's wrong guys? There isn't any answer on a forum, or maybe I'm just being dumb about it.

  2. If your having issues with a new version of blender (No root object) just collapse the cube then do a single extrusion of the point. You will then have two points connected by a single edge. Add the skin modifier, select the vert you would like to extrude from and continue with the tutorial…

  3. could anyone help me?my blender is the 2.71 so i was trying to find that part where you have those conected boxes,but i'm still new using blender so idk where it is ;-; i'm really needing help,because i was doing my first game,if anyone want to help pls coment to me

  4. Hi, thanks for the tutorial!

    At 6:02, when you add the skin modifier and get the ring, when I do that it just adds a bunch of gray stuff everywhere. Not sure what's going on.
    And right before that when you move the vertex you merged the cube with using 'g', my vertex moves all of the other vertices when moved (I think because of the proportional editing, but for some reason your vertex just moves independently).

    Do you know what's going on?
    Thanks.

    PS I'm using the latest version of Blender.

  5. Always like the work you post.My biggest problem when modeling a large scene is avoiding the feeling like the scene is either too small or way too large. So I kind of want too model too scale, but I notice Blender will crash if there is a lot going on in the scene. So now I am trying too model too scale and add each individual element/asset to a single scene. Only problem is I still can't figure out how too bring it all together. I saw something on Appending and Linking, when I tried the objects still show up as different scenes or on new layers.If you or anyone knows how too accomplish this, I would appreciate the assist. I'm working on an animated short and always have room for critique and collaboration for those interested.

  6. Hi, thanks for the tutorial!

    At 6:02, when you add the skin modifier and get the ring, when I do that it just adds a bunch of gray stuff everywhere. Not sure what's going on.
    And right before that when you move the vertex you merged the cube with using 'g', my vertex moves all of the other vertices when moved (I think because of the proportional editing, but for some reason your vertex just moves independently).

    Do you know what's going on?
    Thanks.

    PS I'm using the latest version of Blender.

  7. Hi, i watching your videos for a wile an i decide to download blender and trying to use it; im wondering if you can make tutorials of how to use it.
    I dont want to search tutorials, i want you to make one because you explain very well the steps you make..

    Greetings from Argentina!

    (sorry for bad english)

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