How to create a very basic character rig in Maya Part 1


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This video goes over the very basics of joint creation, orientation and inverse kinematics (IK)

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22 responses to “How to create a very basic character rig in Maya Part 1”

  1. What the hell is wrong with people all of them whining about some stupid things. its basic rigging not basic maya ! instead of whining like a little girls go watch some entry maya tutorial then come watch this one.
    btw great tutorial keep up the good work

  2. Brianna Wilson:: it don't sound like the basics, sounds like a NASA course…buddy you need to go to school on breakdowns on basics 101… this is not it the is a course of nothing sorry but it's to confusing

  3. Hey, I'm really confused. My professor in college taught us how to rig a character, it's just that I forgot if I should freeze transformations on the model before rigging or if it isn't necessary.. I can't do my model since I now if i made a mistake here, it may affect my model in the future 🙁 please help!

  4. good lesson maybe i missed a tuturial on where to get the body from or do i make one? If I was to take pictures in the mirror or somthing could i use that to use as a model? I think maybe i missed somthing. I unerstand the joints but not where to get the body or skin maybe I dont have it because im on a 30 day trial.

  5. Useful tutorial, very good instruction. Did want to say your model's knees aren't right, though, which is something I noticed only because I recently completed Freedom of Teach's Organic Modeling 1 course.

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