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How to Create Chrome,Sliver and Aluminium using ARNOLD Ai Standard in Maya 2017
Download the HDRI map For this Project
https://www.dropbox.com/s/ewygq333dk0kigd/hdri_map.hdr?dl=0
In this video I will show you how to make Chrome,sliver and Aluminium Material Using ARNOLD Ai Standard
Iam Happy to share My Knowledge with you…….
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15 responses to “How to Create Chrome,Sliver and Aluminium using ARNOLD AiStandard in Maya 2017”
In 2018 ai standard seems to now be ai standard surface and does not have the fresnel option under specular.
Nice one, thanks
I can't see my object in the render view!??
Great!
This is exactly what I needed, thank you! New to Arnold…:)
Thank you!!!!!! you save my homework 🙂
Question, I find the hdr map looks pixelated in my tests.
Anything Im missing?
nice work!, and thank you for the tutorial 🙂
Appreciate your efforts in making these cute tutorials!!
Is there a reason you use the exposure control slider instead of the intensity slider on the Area light ?
thank you
Well thats the true way for learning how to texture, first studying how materials work. Great video, keep them coming!
Can't seem to get a nice result :/ what render settings are you using for the arnold renderer?
Very good..keep 'em coming!
nice work bro👍