How to create game assets in Blender


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How to model and bake models for games in Blender.
Download the finished model: https://goo.gl/9mjeha

Music:
“Heavy Heart” Kevin MacLeod (incompetech.com)
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46 responses to “How to create game assets in Blender”

  1. I knew that triangle fan on the top and bottom would cause trouble. I always do Quads there and never do fan. In other programs  that fan triangle shows up very bad when trying to add material . Great tutorial

  2. Hello wonderfull knowledge sharing! 🙂 Already doing the same for my own assets but need to do it with 3 more textures and cant find out how to mix the texture alphas in node editor when there is 2 more of them like metal, fabric, wood, stone, glass QQ. Any tips? :S

  3. Thanks. I have no idea how to create normal maps til now. But can you create Normal maps manually with image editing applications only? to save time by not creating High poly object just the low poly.

  4. Great tutorial. Dude is so funny thou. I couldn't stop laughing when he had the issue with the broken vertices trying to figure out what was happening. The point when he pinched the center bottom vertice with the ones on top is remarkable. And he has a very funny accent too. Like and subscribe…!

  5. 30:25 do you have to put bump as displacement, or can you put the bump through a normal map and plug into the normal input of the diffuse shader? Generally speaking that produces better shading, but maybe it messes up the baking?

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