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In this video, you will learn how to create realistic plants in Blender. Part 1 of 2.
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16 responses to “How To Create Realistic Plants in Blender – Part 1”
I think the worst part about using a laptop to do all my 3D stuff is that it lacks a number pad. I'm so glad that you can just use the view menu as well. Thanks for the video, very helpful.
can you give me the link of the plant for texture please ?
great communication bro. I have not completed the video yet but I am enjoying it. Keep up the good work.
Duuuude, that is great tutorial!
Hi! Thank you first of all for the tutorial! I have a question tho, the leaves of the plants are overlapping one another. IS there any way to fix this ?
Very helpful. Instead of weight painting I used 3 particle systems, each with its area on the hemispheroid, random seed and model (most notably, the largest leaves at the bottom now show that withered tip).
i don't know what i did wrong maybe you can tell me? https://gyazo.com/e73836b8a983148251aa93830c84d2ed
Finally a tutorial that dlesnt expect you know blender inside and out. Thanks man!!
Thank you for this helpful tutorial~~ 🙂
A really helpful tutorial. I especially liked, how you distributed the leaves around, using a half sphere, as an emitter: and using a vertex group, with weight paint: to manipulate the length of the leaves.
"kind of looks like the flag of a country" Haha yeah, the Rastafarian flag
http://www.publicdomainpictures.net/view-image.php?image=14608 if youre looking for the exact leaf texture he used (I just typed the name it appears as in the uv editor)
I like the fact that you do that ''1 square wider,4 squares up'' helps with following it easier
Worked great!
Thicklethacklethan.
good