• Monday , 6 April 2020

How To Create Realistic Plants in Blender – Part 1

Code Canyon

https://i.ytimg.com/vi/OdpJ6vxlo9E/hqdefault.jpg



In this video, you will learn how to create realistic plants in Blender. Part 1 of 2.

If you’re interested in creating a realistic backyard scene from scratch, enrol in this course here: http://thilakanathanstudios.teachable.com/p/creating-a-realistic-3d-backyard

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16 Comments

  1. Mari Dragonbenders
    September 3, 2019 at 02:16

    I think the worst part about using a laptop to do all my 3D stuff is that it lacks a number pad. I'm so glad that you can just use the view menu as well. Thanks for the video, very helpful.

  2. Alain Pierre sardou
    September 3, 2019 at 02:16

    can you give me the link of the plant for texture please ?

  3. Sak Enterprises
    September 3, 2019 at 02:16

    great communication bro. I have not completed the video yet but I am enjoying it. Keep up the good work.

  4. Darius Firestorm
    September 3, 2019 at 02:16

    Duuuude, that is great tutorial!

  5. Viviane Guissouegou.
    September 3, 2019 at 02:16

    Hi! Thank you first of all for the tutorial! I have a question tho, the leaves of the plants are overlapping one another. IS there any way to fix this ?

  6. Rafael Bogdan
    September 3, 2019 at 02:16

    Very helpful. Instead of weight painting I used 3 particle systems, each with its area on the hemispheroid, random seed and model (most notably, the largest leaves at the bottom now show that withered tip).

  7. Anabelle Marquis
    September 3, 2019 at 02:16

    i don't know what i did wrong maybe you can tell me? https://gyazo.com/e73836b8a983148251aa93830c84d2ed

  8. William corley
    September 3, 2019 at 02:16

    Finally a tutorial that dlesnt expect you know blender inside and out. Thanks man!!

  9. un-sil Jung
    September 3, 2019 at 02:16

    Thank you for this helpful tutorial~~ 🙂

  10. Paul Featherstone
    September 3, 2019 at 02:16

    A really helpful tutorial. I especially liked, how you distributed the leaves around, using a half sphere, as an emitter: and using a vertex group, with weight paint: to manipulate the length of the leaves.

  11. Jacob yt
    September 3, 2019 at 02:16

    "kind of looks like the flag of a country" Haha yeah, the Rastafarian flag

  12. Danny Jenkins
    September 3, 2019 at 02:16

    http://www.publicdomainpictures.net/view-image.php?image=14608 if youre looking for the exact leaf texture he used (I just typed the name it appears as in the uv editor)

  13. Danny Jenkins
    September 3, 2019 at 02:16

    I like the fact that you do that ''1 square wider,4 squares up'' helps with following it easier

  14. Ling Lang
    September 3, 2019 at 02:16

    Worked great!

  15. LJK401
    September 3, 2019 at 02:16

    Thicklethacklethan.

  16. s.kabilan
    September 3, 2019 at 02:16

    good

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