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This Maya tutorial discusses how to create custom UV seams on a digital creature model. Watch more at http://www.lynda.com/3D-Animation-Character-Design-tutorials/Digital-Creature-Creation-in-ZBrush-Photoshop-and-Maya/83781-2.html?utm_medium=viral&utm_source=youtube&utm_campaign=videoupload-83781-0601
This specific tutorial is just a single movie from chapter six of the Digital Creature Creation in ZBrush, Photoshop, and Maya course presented by lynda.com author Ryan Kittleson. The complete Digital Creature Creation in ZBrush, Photoshop, and Maya course has a total duration of 5 hours and 11 minutes, and covers basic design, sculpting, texturing, posing, and lighting, and demonstrates real-world workflow, starting with the basic sculpture in ZBrush and moving it into Maya for finishing, while editing textures in Photoshop
Digital Creature Creation in ZBrush, Photoshop, and Maya table of contents:
Introduction
1. Preparing Your Workspace
2. Designing the Creature
3. Basic Sculpting in ZBrush
4. Basic Modeling in Maya
5. Creating Topology for Animation
6. Creating the UV Layout
7. Creating a Pedestal Environment
8. Lighting and Shading
9. Texturing
10. Posing the Model
11. Rendering
Conclusion
source
6 responses to “How to create UV seams in Maya | lynda.com tutorial”
What if I have softened and hardened edges on my modle? I once heard that those faces need to be seperated. Is that true?
Thanks Lynda! Clear, professional and super helpful as always 🙂
太棒了!虽然不太能听懂,但是真能学到东西 谢谢
Thanks.
I don´t think that this is the proper way to seam organic figures. Organic surfaces don´t have seams
I'm so happy this is here. I watched this whole series and then my membership expired, but I forgot the specific steps to doing this.
Super helpful and very easy to follow. It's much appreciated. 🙂