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Welcome to Blackthornprod !
In this Unity and Maya tutorial, I will bring you through the process of exporting your 3D animation and rig made in Autodesk Maya to Unity.
The video is aimed for beginners !
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39 responses to “HOW TO EXPORT ANIMATIONS FROM MAYA TO UNITY – TUTORIAL”
I have a problem. When I use generic rig, animations have a jerk at the end, and when I use a humanoid rig, there is no jerk, but he doesn't see some bones.(((
Don't animate the joints pls 🙁
0:02 lol blacktornprod
you video is amazing, could you give us 3d model please, to practice 😀
what is wrong with you?! xD but thanks alot for your tutorial
Buddy, you just saved my ass from failing a final animation project about 3 days before it's due. Thanks!
I've been struggling to get animation to work from maya for a long time but you showed me exactly what I was missing (selecting all the joints, not just the root joint and selecting all the keyframes). It works now and I can't thank you enough!
It's very well explained, thank you 🙂
Hi,
Thanks for making tutorial. i have one small problem. making character animation in Autodesk Maya 2018 .export Maya to unity same process() but animation some little bit changed?
how to get exact animation. export and import? some rotation values is added in unity character . how to avoid values added?
Process : Making character animation in Maya , after bake animation, export fbx .
import animation in unity 3D after animation control creator, change animation type"HUMANOID".
Did you just write your own name wrong in the intro?
Can't you talk like a normal person? Holy hell you're theatrical.
I can't believe how easy it is and yet still nothing happens
Thank you somuch
Thank you.
can u tell us how move from marvelous designer to unity
THANK YOU, YOU'RE A LEGEND!
Finally it works!!! Thanks you very much sir!
I did it exactly the way you did it, but all of the parts fell apart and went very far away.
how to import cloth animation in to unity from Maya.
what if you've built a set with characters, would you export them all together, or would you do them separately. (scene, then characters)
Hey, nice introductory tutorial! Couple things I'd like to point out though – I think it might be better to combine all of your geometry inside of Maya into a single mesh before rigging and exporting (eg. arms, head, legs) if it can be helped, so you can lower the draw calls. Of course though, if you need to swap out the individual pieces runtime during the game, your method is the way to go. Secondly, for each animation, it's preferred to export JUST the rig alone (the whole skeleton, NOT the geo) and name each animaton character@idle.fbx, character@run.fbx, etc. Otherwise, if you're exporting all the geo with the rig for each animation clip, it'll inflate the size of your project and defeats the purpose of exporting the original character without animation. The exported .fbx animation clips only need the bone data, not the geo data. Also, Unity is streamlined for this process and sets up/applies the animation clips for you with this method. Just wanted to share a couple of tips! Nice vid!
Finally somebody explained that:)
Thank you for so clear and easy explanation!
Спасибо!
thanks a bunch searched a bunch of tutorials this was the best
great video, however that method only works for very simple rigs.. I spent about a month building a super complicated production rig with blendshapes etc., only to then realize that maya wont work with blendshapes.. any ideas?
thank you so much!! helped me even better than my professor rip
Hello, I just followed this tutorial and it is working great. However I've run into an issue after having added multiple animations to Unity. It seems like whichever animation state is set as default, will play, but if I use transitions, it will still only play the default animation. However, any animations made within Unity will still work properly. Is there something I haven't checked off that allows the Maya animations to transition to one another? Excuse me if I'm not making the problem clear.
its awesome but can i ask you this tutorial help me for animation character in vr , i hope to answer me
Your tutorial was very very good. You are a good teacher, and you get straight to the point. So many tutorials on YouTube are from bumbling time-wasting idiots. Thanks for being different!
Great tutorial! Super succinct and easy to understand.
Many thanks!
Hi 🙂 thank you so much for the video! I have one question: I was trying to export a text animated with Maya into Unity because I'm building an AR app but something is not working. I have followed the same process that you have explained here but Unity is not recognizing my animation. It consists of some translation and rotation of the letters (so no rigging) because I would like to make them jumping, bouncing and so on … Can you help me or there is anyone who knows how to solve this ?
thanks
Plz make videos on blender as well…Your videos are great..
What is better maya or blender?
Dude your Channel is really blowing up right now, good job! ^^ You deserve way more subs
I subscribed yesterday, you are the guy i wanted!
well done
first