https://i.ytimg.com/vi/DrKdgby7tWc/hqdefault.jpg
How to use the Orient Joint tool in Maya (under Animation – Skeleton) to fix local axes in joints to rotate in the correct position for rigging.
source
https://i.ytimg.com/vi/DrKdgby7tWc/hqdefault.jpg
How to use the Orient Joint tool in Maya (under Animation – Skeleton) to fix local axes in joints to rotate in the correct position for rigging.
source
5 responses to “How To Fix Local Axes or LRA In Maya For Rigging Characters With Joints”
thank you my lord
no zero out joint needed with this method?
I can't understand the difference between this two method.
if I only find same this trick for max OMG I need it
Gracias Amigo gracias t_t
nice,
could this be the reason why my rotation Control messes up my entire rig?
how do I control,on a biped rig, the rotation of the entire system?
I'd love to have the same move_ctrl that rotates also my rig (iks and all)
thank you