How To Fix Local Axes or LRA In Maya For Rigging Characters With Joints


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How to use the Orient Joint tool in Maya (under Animation – Skeleton) to fix local axes in joints to rotate in the correct position for rigging.

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5 responses to “How To Fix Local Axes or LRA In Maya For Rigging Characters With Joints”

  1. nice,
    could this be the reason why my rotation Control messes up my entire rig?
    how do I control,on a biped rig, the rotation of the entire system?
    I'd love to have the same move_ctrl that rotates also my rig (iks and all)

    thank you

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