• Wednesday , 3 June 2020

How To Fix Local Axes or LRA In Maya For Rigging Characters With Joints

Code Canyon

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How to use the Orient Joint tool in Maya (under Animation – Skeleton) to fix local axes in joints to rotate in the correct position for rigging.

source

3d Ocean

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5 Comments

  1. Klaus Baudelaire
    April 9, 2019 at 15:13

    thank you my lord

  2. Babak Sobhani
    April 9, 2019 at 15:13

    no zero out joint needed with this method?
    I can't understand the difference between this two method.

  3. Fahd al Sajer
    April 9, 2019 at 15:13

    if I only find same this trick for max OMG I need it

  4. Roberto La Torre
    April 9, 2019 at 15:13

    Gracias Amigo gracias t_t

  5. Nicky Ovidiu Baiculescu
    April 9, 2019 at 15:13

    nice,
    could this be the reason why my rotation Control messes up my entire rig?
    how do I control,on a biped rig, the rotation of the entire system?
    I'd love to have the same move_ctrl that rotates also my rig (iks and all)

    thank you

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