How To Make 3d Clothing and Outfits in Blender 2.71


https://i.ytimg.com/vi/kNy4d33WS3M/hqdefault.jpg



Alimayo Arango of littleguycgi.com teaches how to model 3d clothes and outfits in Blender 2.71. This tutorial teaches basic skills for beginners that can be expanded on later to make more advances styles of clothing, uniforms and outfits.

Also shown in this tutorial is how take a basic shirt put cloth physics on in and have it interact with a human base mesh in a way that allows the shirt to have very realistic looking wrinkles.

Google Plus
/plus.google.com/+AlimayoArango

Pinterest
www.pinterest.com/alimayo/

Twitter

Blendswap
http://www.blendswap.com/user/alimayo

Sketchfab
https://sketchfab.com/alimayo.arango

Artstation
https://www.artstation.com/artist/alimayo_arango

Deviant Art
http://alimayo.deviantart.com/

Periscope
https://www.periscope.tv/alimayoarango

If you like this video and would like to see more videos like this then please subscribe and thank you for viewing.

source


42 responses to “How To Make 3d Clothing and Outfits in Blender 2.71”

  1. the fact he makes tutorials for totally beginner noobs to blender kind of annoys me, no one who's new to blender should be even doing this stuff, they should be learning controls and shit, would be nice if he'd make them for blender users who know at least the basic controls

  2. love the tutorial as par for you anyway my question is this seems like lo poly characters and was wondering can this be used the same way if i bring in a genesis character from daz? a much higher poly??
    p.s. Love all the tuts you put out even if it is very small amount i learn i still learn something THANK YOU

  3. been watching this time and again and i would to ask for a updated verson as i am using 2.78 and i follow your instructions for the edge selection and it does not work. i live the video its great to watch but it looks like they have changed the edge command in 2.78 or i am doing it wrong

  4. I have watched this about 4 times, as a beginner. I am trying to use the avatars from Workbench. I am using 2.78 blender. How do I get rid of all the edges and all the separate faces on the MH avatar to start with? I am trying to learn so I can make my own clothes in Second Life. I love your videos and would like to see more like this concerning making clothes. Thank you for all your fine videos.

  5. i haven't had a chance to watch this yet but i do have a question. in the past you pointed me towards an easy character model program called make human which was helpful for place holder characters but i did have a problem. the eyes were gray and the clothes were flat, kinda like a flat texture look with slight clipping. my question is. how do i get the eyes to properly take their art design? the clothes took and the hair also took though was really flat and texureless. was i doing something wrong and if possible is there a video (hopefully made by you) that shows step by step how to export to unreal 4 and apply material? and as a side problem i cant figure out the size difference between unreal and blender. i made a golf ball and it was so small i couldn't see it until i scaled it up evenly. however my human mesh model using the same default scale settings looks like the iron giant or liberty prime which can be useful for later now that i think of it.. thank you for taking the time to read this and any help is greatly appreciated of course. i had to leave unreal and blender for over a month and didn't retain any of the things i learned.

  6. Alimayo, I love your video.  I am totally a beginner.  Can u please tell me where to get your models you use to import into Blender?  I want to use the same in your video.  I am referring to the manican's in the video, male and female…Thank you, Antonio

  7. Great tutorial.

    This is no joke. I have been trying to make a Karate uniform for animated models to demonstrate technical skills for more than 15 years. Most of the time has been waiting for the applications to intersect with my abilities. I think with this video that I am on the path to success. There is a lot of additional information that will make the animation go more smoothly.

    Thanks

  8. Hello Alimayo Arango, I have a question, How can I have "soft body" shape key on a female mesh, say, for a walk cycle, her body parts would move a little bit as she walks *that's what I mean by soft body. So, how can I have soft body applied for a model, and then I model her cloths? Her body parts would have shape key animations but there wouldn't have animations for the clothes, how do I take care of that?

  9. okay so since you know blender… Okay so i did particle hair… Converted it a mesh. But now when I import it in unity it does not move along with the body really well when animating… I also set the modifier of the hair mesh to the armature of the character! SO WHAT IS THE PROBLEM PLEASE HELP!

  10. My character has a rig, and when I duplicate I can't move the duped section like you do without it deforming. Is it because of the mirror modifier? How do I get past that? Love your tutorials by the way! 🙂

Leave a Reply