https://i.ytimg.com/vi/kcWDtLv5fyA/hqdefault.jpg
http://www.jjannaway3d.com/ http://facebook.com/jjannaway3d http://twitter.com/moleytron
Today we take a look at the updated fire generator in Blender 2.65
thanks to blender.org
source
https://i.ytimg.com/vi/kcWDtLv5fyA/hqdefault.jpg
http://www.jjannaway3d.com/ http://facebook.com/jjannaway3d http://twitter.com/moleytron
Today we take a look at the updated fire generator in Blender 2.65
thanks to blender.org
source
38 responses to “How To Make Fire in Blender 2.65+”
Do you know how I can use this in Unity3d? I imported it and changed the Rig to Legacy but still cant get any fire to show, only the plane
Fuck you
"And then we're gonna just set a plane on fire…"
NSA perks up
how do I make it look like there is wind blowing it in a specific direction
My fire is black when i render it , why ?
Very informative. Thank you.
Is There A Way To Turn The Fire On And Off? Almost Like A Light Switch?
I bought instruction from ShepherdSurvives and I learned about it very very cheap.
Can i have a download link from the fire animation ?
jP
jP
jxd
Works great on blender 2.76b
Thank you very much for the great tutorial 🙂
I'm a halfway the tutorial now and still see a black tile… The tip I read in a few comments below of that I have to change the coordinates didn't solve anything. Please help.
THIS SUCKS
IT ONLY RENDERS A BLACK PLANE, NO FIR
I LOOKED IN THE COMMMENTS AND PEOPLE HAVE THE SAME PROBLEM BUT NO ONE ANSWERS UUUUUUUUUUUUUUUUH
i hit both render buttons and it justs gives me a small black line! please help!
Dunno if anyone is going to see this, but when I was having the issue of only my flow object showing up with no fire, I went under the texture settings and switched the fire to be on top and the smoke to be the second layer. Now the smoke doesn't show up, but at least I have flames.
can someone tell me why like in the video at 2:38 why when he presses alt-a his fire goes into simulation but mine does nothing
Wow IT worked for me
thanx guy
I did this twice… and my "Plane" is still just a thin colorless mass when I render it. The viewport still says I should have fire, but I don't. What did I screw up?
still not working for me
My blender crashed when i clicked the domain
HI an thanks for your tutorial.
I have some issues rendering. i followed it all, but when i hit the render button i just see the plan that is supposed to support fire. I see it white… I don't really understand.
i'll be super if you had a solution
In advance, thanks
Is it just me, or I lag a lot when doing this?
Lol I laughed when you set "We're going to set a 'plane' on fire" oops lol
this tutorial is really fuckin great!! 😀 thank you a lot!!
my blender crashed when i did it. >:(
Good video. I almost have a working fire from it. Looks great when playing, but for some reason the smoke only renders in the upper section of the image and not the initial swirls at the start. So the fire starts, then smoke appears a foot above it, looking cut off. I've watched your vid a few times, and can't see what I have done differently. Any ideas?
Oh, I haven't bothered with the last part of the vid to get the fire to spread, as I only need a side on render for a sprite effect, and so seems unnecessary. But why on earth is the smoke only rendering at the top of the image?
great tutorial. Thanks!
my smoke is black can u help me pls
You are my hero! Simplest and most helpful blender tutor on the web! Thanks!
hmmm the density just made it duller
yes finnaly i can make my animation be real!!!
Great video but could you please not move your mouse around so much. It's just a little distracting. And I say a little as in a lot. Thank you!
Really awesome. But one quick question, how come the fire doesn't move when Sync mode is turned to AV-sync?
Oh man, you have no idea how much effort this just saved me. This will cut my frustration down when i try to make some burning buildings in blender.
I can get this to bake and show up in the animation window, but when I render a frame (in cycles) I just get my firelog I made with no fire…
My domain block is blocking raytracing so it's creating a shadow.. i dunno how to fix that one.