How to Make Fireworks in Blender

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Blender Tutorial: http://www.blenderguru.com/how-to-create-a-firework-show/

In this tutorial you will discover how to:
-Use particles to create a realistic fireworks explosion
-Create smoke trails with the smoke simulator
-Use the compositor to make glowing balls of light

source

29 thoughts on “How to Make Fireworks in Blender

  • November 28, 2017 at 14:01
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    I'm using the new blender 2.7 and I can't seem to have the smoke show on the render The preview shows smoke emitting from particles yet it doesn't render, help someone?

  • November 28, 2017 at 14:01
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    how to command the action of fireworks?………..like, if we press a button then the firework should start……..please resolve this

  • November 28, 2017 at 14:01
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    – D E A R – N O N – R E P T I L I A N S-
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    ā–„ā–„ā–ˆā–ˆā–Œā–ˆ ā–‘ā–‘———–The reptilian army van————ā–‘ā–‘ā–‘ ā–
    ā–„ā–„ā–„ā–Œā–ā–ˆā–ˆā–Œā–ˆ ā–‘———-J O I N – U S -………hissssss————ā–‘ ā–
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  • November 28, 2017 at 14:01
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    Hey can someone help me please. For some reason every time i render i am still seeing the sphere that the particles are supposed to be taking place of. Anything I'm doing wrong for selections?

  • November 28, 2017 at 14:01
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    quick question. Im using Blender 2.70. Where is the step counter for making the smoke smoother? I dont see an Integration tab on mine.

  • November 28, 2017 at 14:01
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    Thanks for the help Andrew! I'm making a fan film for Aliens. I the space ship explodes, so I just needed a background to replace the green screen. Particle explosion in one file, firework explosion in the other.

  • November 28, 2017 at 14:01
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    Everything has gone fine until I get to the smoke part. My smoke either just sits there as a square mass not moving. I tried changing some settings but it either goes up or down. Can't get it to spread out like yours does.

  • November 28, 2017 at 14:01
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    I have a weird problem. I created a couple of fireworks and it worked great. However when I tried to create the same thing in my scene (a couple of mashes that rotate and a plane for background that changes its colour) my particle system is all messed up. The particles are created with an offset (quite noticeable) from the particle source (bad!) and to make things even worse – smoke is calculated as if everything is fine. Any advice is appreciated. ^_^

  • November 28, 2017 at 14:01
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    Great tut. One of the best I've seen lots of tips although it will take me a couple of viewings to figure some stuff out. Thanks!

  • November 28, 2017 at 14:01
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    Great tutorial as usual. A question: For your particle object, you used a group of a lamp and sphere. Before I watched this tutorial, I naively tried something similar using just a small cube as the particle object. I gave the small cube a light-emitting material. And the effect was quite good (!!). Just wondered if you see any advantages of one method over the other? I can only say that mine seems simpler, but you are the guru and I am a noob. Thanks !

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