How to Make Photorealistic Wood in Blender


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Blender tutorial showing you how to make a photorealistic wooden floor. A complete breakdown of the 3-step process I use to make every realistic material. Get the PBR Shader and textures used in this tutorial: http://www.blenderguru.com/tutorials/photorealistic-wood/ #b3d

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43 responses to “How to Make Photorealistic Wood in Blender”

  1. hey andrew, just a quick tip since you're quickly getting popular on youtube, stop selling things like textures on poliigon! sure you can sell models but DON'T SELL TEXTURES! You'd gain SO much more money off of patreon ad youtube if you just made poliigon free, this would ESPECIALLY please people who just do modelling as a hobby and not a job! and it doesn't have to be fully free! you could make it so if you don't have an account you can only get 1k and 2k res textures, but with an account you can get all the textures with all the resolutions! you could make it so you can only get 10 4k textures (with one of each map for every texture) every week or 2!

  2. fuck you i used to love you but now you are making tutorials with things none free, what the shit! when i anted to make my house the only thing i missed was the fucking floor! cause i am a child and i cant buy things in the internet now i will have a perfect house with no floor, thanks!

  3. thanks god i dont have problems with english because this information is just a gold of what i can find on the internet
    here in russia its really difficult to became a cg artist or something but i have lot of motivation, and thx you for that
    amazing tuts, brotan

  4. I can not for the life of me figure out why my texture does not show up in the render or the preview render. I even started a new file and still the same thing. it show in the material preview window but not when I hit Cntrl+Z

  5. For the bump map: the small gets bigger, but the big gets mostly ignored. In sound effects, we call this compression. But clearly, it's being smarter than old school compression. (As modern sound effects are also more complex for the audiofiles in the room.)

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