• Wednesday , 13 December 2017

How to Make Photorealistic Wood in Blender

Code Canyon

https://i.ytimg.com/vi/repqy81Gs84/hqdefault.jpg



Blender tutorial showing you how to make a photorealistic wooden floor. A complete breakdown of the 3-step process I use to make every realistic material. Get the PBR Shader and textures used in this tutorial: http://www.blenderguru.com/tutorials/photorealistic-wood/ #b3d

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43 Comments

  1. 4tbMyles8110vr
    September 25, 2017 at 10:44

    Have you looked underneath the plain? There's something interesting under there. 😉

  2. Suneel Sheethi
    September 25, 2017 at 10:44

    where i can find lees/mode node. please help

  3. Silver Ploompuu
    September 25, 2017 at 10:44

    What's the name of the program you mention between 8.46 and 8.47? The bitmap to material one. Knaod,waod what?!

  4. Andrew Michael
    September 25, 2017 at 10:44

    Instructions unclear. I've been mowing my lawn for hours and my wooden floor still looks crap!

  5. Sagnik Dutta
    September 25, 2017 at 10:44

    On my flight to Finland!!

  6. Sean
    September 25, 2017 at 10:44

    I know exactly what you mean about the dogs barking and the mowing!

  7. Squirrel Girl
    September 25, 2017 at 10:44

    Ummm. My wood texture doesn't look right…. It has gray spots and areas that are way too light or way too dark.

  8. TheBoltMaster
    September 25, 2017 at 10:44

    hey andrew, just a quick tip since you're quickly getting popular on youtube, stop selling things like textures on poliigon! sure you can sell models but DON'T SELL TEXTURES! You'd gain SO much more money off of patreon ad youtube if you just made poliigon free, this would ESPECIALLY please people who just do modelling as a hobby and not a job! and it doesn't have to be fully free! you could make it so if you don't have an account you can only get 1k and 2k res textures, but with an account you can get all the textures with all the resolutions! you could make it so you can only get 10 4k textures (with one of each map for every texture) every week or 2!

  9. Elites Engineering
    September 25, 2017 at 10:44

    Makes no sense at all. I add the material, none of my nodes are even close to yours. grrrrrrrrrrrrrrrrrr

  10. Tobiasz Karoń
    September 25, 2017 at 10:44

    Andrew – don't bother with the lawnmowers I can't hear them at all, your message is loud and clear, so it's not an issue 🙂

  11. Albert12324's Official page
    September 25, 2017 at 10:44

    The Normal Map is not working for me. :/

  12. MC_Gamers_SH
    September 25, 2017 at 10:44

    GIVE US AN EASIER WAY PLEASE
    THIS IS TOOOOOOOOOOOOOO LONG

  13. MC_Gamers_SH
    September 25, 2017 at 10:44

    38 MINUTES FOR A WOODEN PLANE!!!!
    then I will finish my Photorealistic House in 2 month

  14. Samet Can
    September 25, 2017 at 10:44

    That "but" sound at 28:45, it's funny 😀 Thanks for the tutorials btw Andrew. They really help a lot..

  15. rupin kanet
    September 25, 2017 at 10:44

    34 people thought that it read as, "Did I Like"

  16. 30min Rap
    September 25, 2017 at 10:44

    i don't have the same add node option like you? do you explain for me ?

  17. The // / // _/ /
    September 25, 2017 at 10:44

    when I render, it becomes a white square on a grey background

  18. Justin Witham
    September 25, 2017 at 10:44

    I haven't watched Andrew's videos in a few years (or used Blender since then). I forgot how much I missed it! And I have a more powerful computer now, so maybe I should give his tutorials another whirl…

  19. VICTOR #Ét.u.d.oOUnada
    September 25, 2017 at 10:44

    fuck you i used to love you but now you are making tutorials with things none free, what the shit! when i anted to make my house the only thing i missed was the fucking floor! cause i am a child and i cant buy things in the internet now i will have a perfect house with no floor, thanks!

  20. subdivided
    September 25, 2017 at 10:44

    thanks god i dont have problems with english because this information is just a gold of what i can find on the internet
    here in russia its really difficult to became a cg artist or something but i have lot of motivation, and thx you for that
    amazing tuts, brotan

  21. moardub
    September 25, 2017 at 10:44

    12:05 "now our wood is starting to take shape" Kappa. Great tutorial tho!

  22. Urška Špan
    September 25, 2017 at 10:44

    you have very useful tutorials thank you very much. i am a graphic designer but… maybe i should start thinking about interior design as well 😛 heh however, my floor looks better with color on… idk

  23. Everson Bernardes
    September 25, 2017 at 10:44

    Wild guess about the Distance thing in the bump node: it increases the micro-scale contrast of the bump texture. If you're familiar with Lightroom, thing Clarity slider.

  24. Nathan Geraci
    September 25, 2017 at 10:44

    thank you so much i have been looking for good wood textures

  25. The Grand Parsifal
    September 25, 2017 at 10:44

    How can I pack Andrew's PBR shader into Blender? Permanently?

  26. Sergio Guerrero
    September 25, 2017 at 10:44

    I don't understand why he didn't use the Refection map…

  27. JOJO SISON
    September 25, 2017 at 10:44

    Can you export the render effects/nodes to a game engine….something like unreal or other realistic game engines

  28. Blender Rookie
    September 25, 2017 at 10:44

    I have watched parts of this video about 5 times. I keep forgetting how to do certain things but I know the Guru has my back. Thanks…

  29. Oclclname Gaming
    September 25, 2017 at 10:44

    where is the download link for the PBR??

  30. Abdullahi Musa
    September 25, 2017 at 10:44

    when i apply th texture it just shows red color and nothing else visible please help

  31. Salvador Ahumada
    September 25, 2017 at 10:44

    Would this work with the newer versions? That's the one thing I hate about Blender with every update they change options.

  32. Kingfoot__
    September 25, 2017 at 10:44

    What's the render time difference from just throwing on the wood image vs all this extra stuff?

  33. Le Monde de Rico
    September 25, 2017 at 10:44

    What if you want to rotate a "smudges" texture? How do you do please? If you want to rotate it and also scale it down or up? Thanks!

  34. Edvader
    September 25, 2017 at 10:44

    Can you actually sell this on Unity Asset Store lets say?

  35. Chaoz X
    September 25, 2017 at 10:44

    I can not for the life of me figure out why my texture does not show up in the render or the preview render. I even started a new file and still the same thing. it show in the material preview window but not when I hit Cntrl+Z

  36. Elysse Czopek
    September 25, 2017 at 10:44

    Made the PBR shader from your last tutorial….I have no idea if I made it write. I'll need to check how to masterly light objects video.

  37. krishankant sharma
    September 25, 2017 at 10:44

    how did you get those node material output and diffuse bsdf, i only get material and output nodes

  38. Yura Kovalec
    September 25, 2017 at 10:44

    If you want to build it yourself just google for 'woodprix' . I know you'll find good solutions for your idea.

  39. Vadym Shatov
    September 25, 2017 at 10:44

    All of my woodworks I made with woodprix. Google and try it.

  40. SynWolf
    September 25, 2017 at 10:44

    Am I the only one who feels a little young to be mastering blender and worrying about how much Poliigon credits I have?

  41. Kevin
    September 25, 2017 at 10:44

    One question I hope anyone can answer how can i use this in Unity / Unreal

  42. Le Monde de Rico
    September 25, 2017 at 10:44

    I followed this tutorial and made something great. Now when I look at my real floor I stare at it and say : "fuk you you're not realistic enough" 😀

  43. Anthony Losego
    September 25, 2017 at 10:44

    For the bump map: the small gets bigger, but the big gets mostly ignored. In sound effects, we call this compression. But clearly, it's being smarter than old school compression. (As modern sound effects are also more complex for the audiofiles in the room.)

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