https://i.ytimg.com/vi/Oivgs0vzy8o/hqdefault.jpg
In todays quick tip I show you how to very quickly create a turbine/fan/propeller blade using just the regular transformation tools. No special operations requiired.
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9 responses to “How to Model a Propeller or Turbine or Fan in Blender Tutorial / Quick tip – v 2.72 / 2.73”
Obrigado, você me ajudou MUITO a fazer o cooler da minha placa de vídeo.
I think that's too hard way to create a propeller/fan/turbine
I accendentally set the subdivision surface to 50 and i lost all my progress on my blend ;_;
One thing, you forgot to delet faces (5:47) inside the fan, that is why ot looks so nasty at the center
Helped me a lot. I'm doing some 3D-printing and needed a turbine/fan. Thanks.
"Zed", really???
Why not "naught" for zero???
Do you say "X" and "Y" for those axis?
heard that spring is late and shot in Canada,
and i hope u can sleep well now~
cool
IMO it's better to use Array using an object (like EMPTY). Than you can just modeling single part of array, and it is automatically updating all other parts in Aray. You can then simply add loop cuts etc and it's a lot of faster. In your way, you will have to do this about 18 times ;/