• Tuesday , 26 May 2020

How to Model a Propeller or Turbine or Fan in Blender Tutorial / Quick tip – v 2.72 / 2.73

Code Canyon


In todays quick tip I show you how to very quickly create a turbine/fan/propeller blade using just the regular transformation tools. No special operations requiired.

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The BlenderTek.com Team.


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  1. LuizHenryBR
    July 3, 2019 at 05:10

    Obrigado, você me ajudou MUITO a fazer o cooler da minha placa de vídeo.

  2. John The Cooling Fan
    July 3, 2019 at 05:10

    I think that's too hard way to create a propeller/fan/turbine

  3. Misty Bolt
    July 3, 2019 at 05:10

    I accendentally set the subdivision surface to 50 and i lost all my progress on my blend ;_;

  4. N0n1m3 N0n1m3
    July 3, 2019 at 05:10

    One thing, you forgot to delet faces (5:47) inside the fan, that is why ot looks so nasty at the center

  5. aggplanta
    July 3, 2019 at 05:10

    Helped me a lot. I'm doing some 3D-printing and needed a turbine/fan. Thanks.

  6. mjktrash
    July 3, 2019 at 05:10

    "Zed", really???

    Why not "naught" for zero???

    Do you say "X" and "Y" for those axis?

  7. Weltschmerz von Gavagai
    July 3, 2019 at 05:10

    heard that spring is late and shot in Canada,
    and i hope u can sleep well now~

  8. Jay Cook
    July 3, 2019 at 05:10


  9. evil ferber
    July 3, 2019 at 05:10

    IMO it's better to use Array using an object (like EMPTY). Than you can just modeling single part of array, and it is automatically updating all other parts in Aray. You can then simply add loop cuts etc and it's a lot of faster. In your way, you will have to do this about 18 times ;/

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