How to Render a Minecraft Scene in Blender using Cycles


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Watch this to learn how to set up materials and render your creations in the free 3D software package Blender!

Click the link below to watch the first part, which teaches you how to import your Minecraft worlds into Blender.



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40 responses to “How to Render a Minecraft Scene in Blender using Cycles”

  1. When first setting up the materials for the world, I find it to be a lot faster to join all of the different block types that can have the same material. The only things that would need to be done next would be to delete all but one material and set that one up.

  2. I want to make a blender plug in that will do all of the cycles Setup for you, but also place a point light at every torch or glowstone. I also want it to read player positions from a log file and key frame every millisecond in to.recreate what happened in a server.

  3. +Blender Tutor Umm… The leaves seem to work fine when rendering with the CPU, but when i switch to GPU compute and then render, my screen goes black for a second and then Blender crashes. Any ideas?

  4. +Blender Tutor, When I load my world (I'm using v.2.75) It has absolutely no color except for white. Most of the texture tabs looks different. There is no longer a "Use Nodes" button. When I added in my sun, each individual block was shaded, rather than, for example, a mountain creating one big shadow. Instead, that whole side is black on each block; this isn't a shadow, it is just shaded. Can you possibly make an updated video on how to import a world? Or individually help me? Under the "Sun" tab that had appeared after creating a sun, I noticed that changing "No Shadow" (Under Shadow) to "Ray Shadow" would put a shadow under trees, but it was black and I had to manually modify it to be lighter. While yours automatically had things like this. Unfortunately, changing "No Shadow" to "Ray Shadow" did not effect the shading, only the shadows under trees. When I render, it is already textured; but very poorly. Yours has no textures (I know you fix that later) but the correct color. Areas weren't too dark or too light. The sun smoothly emitted light across the world you had imported. I am looking forward to your response, thanks in advance!

  5. Can someone help me whenever I render my world the transparent parts of leaves, vines,and grass are white if this video explains how to fix it please tell me I haven't tried what the video said yet.

  6. I'm having trouble with a certain thing in mine, when I go to add a sky texture, or color the sky in any way, the Minecraft blocks reflect the light off of them, so they look all bluish. If anyone can give me a solution to this problem, It will be greatly appreciated!

  7. So in a minecraft animation if there players they could only add and destroy what they build but can't destroy the land(terrain), so no mining(or digging)…Does this mean that in order to do mining I haft to remake the world chunk? If so, It'll be better if the program's(from the first vid) ".obj" would place all blocks down but splits them instead of groups(then again this program was only made to copy blocks not copy all detail of the blocks).

  8. It's odd. I'm using the latest versions of all three- Minecraft, Blender, and Mineways. For some reason, everything has texture. But the vines are all gray scaled. My world is in a jungle. A tree house, in fact. So vines are important. Can anyone figure out how to fix the gray scale on the vines?

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