How to Render Hair with Cycles


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Discover how to use the new strand rendering capabilities of Cycles. Read the full text version and download the .blend: http://www.blenderguru.com/videos/how-to-render-hair-with-cycles/

To use the new hair rendering feature, you’ll need the latest version of blender: http://builder.blender.org/download/

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25 responses to “How to Render Hair with Cycles”

  1. any chance to get a tutorial about hair dynamics?? I Just want to make hair without intersecting with other meshes! it isn't working and can't find good documentations about hair dynamics and collisions.

  2. good afternoon
    a question , I did the system of particles of a character, when making the rigging . the mesh moves but without hair , you know how to solve that problem. or not follow a step.
    thank you very much

  3. I found an average 2-300 follicles per sq cm scalp hair. Also, I've found that one child per strand is best for body hair, allowing you to comb it as close as possible to where it should render. Beards, I think also, but with more children, maybe 4-8, since there's usually fewer, larger strands.

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