Today, we’ll see how to render properly in blender with cycles and best settings for a quality rendered output.
Rendering is the most important and final step in 3d applications and hence it needs to be done in a proper manner.
But most of the people find it difficult to render properly even after they’ve set up their scene correctly.
The most common problems such as :
– rendered image contains grain and white/black dots.
– scene is looking good but rendered output looks poor.
– jagged edges around the objects after rendering
– rendering is taking too long time
So i’ll cover the very basic steps and settings to optimize the rendering in both manner – speed & quality.
I will cover the most common terms of rendering such as
Anti aliasing, Sampling, tile size etc.
and i’ll show how to set their values for optimal quality.
this cycles rendering tutorial is a good start for beginners who are just jumped into rendering.
Note that these are the best setting for rendering a quality image that
could also work for your scene. But play with the some values until you find the best setting for Your scene.
blender version 2.76 and cycles rendering engine was used for this tutorial.
Mario Bava Sleeps In a Little Later Than He Expected To by Chris Zabriskie is licensed under a Creative Commons Attribution license (https://creativecommons.org/licenses/by/4.0/)