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Today I’m going to show you how to rig a 3D model for… well anything!
In this tutorial series you will learn a good way to rig a bipedal (Human) character. Stepping through the joint creation process through to the creation of IK an supporting animation helpers and set driven keys! This tutorial will also show you how to paint skin weight for deformation!!
In Part One we went over setting up bones and ik’s along with prepping a model for rigging and animation! Notice we do this very quickly because dilly dally is fo’ silly sally.
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How To Rig In Maya!! part: 1
How To Rig In Maya
Rigging
Maya
Autodesk
source