How to rig in Maya – Shark Part 1


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25 responses to “How to rig in Maya – Shark Part 1”

  1. honestly., i feel you are one of the best rigging tutors out there.. i have come from digitalTutors and Pluralsight (for which i paid for) and still didn't quite understand rigging as clearly as i would have liked. But you, on the hand, have not only made it easy to understand but enjoyable too.. i appreciate it so much. Thank you.

  2. Why wouldn't you place the skeleton where a shark's spine would be, closer to the top? Logically, motion would originate from the spine but if you watch a shark it does appear to both move from the spine and body at the same time. Should you put two spines?

  3. hey dude i know your busy as hell, but i cant find any info anywhere, how would i rig (correctly dinosaurs from the big to the small, 2 to 4 legged) any chance of doing a book on this?

  4. Everything works for me EXEPT for when i try to freeze transformations for my rig, it does absolutely nothing. I tried selecting them individually and selecting the hierarchy but still…nothing. Any solutions, please?

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