• Sunday , 20 August 2017

How to rigging a character with advanced skeleton in maya

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How to rigging a character with advanced skeleton in maya

source

3d Ocean

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8 Comments

  1. Christoph Küstler
    July 4, 2017 at 17:49

    Sorry dude, but adding music doesn't make the tutorial more understandable…

  2. 李拜天
    July 4, 2017 at 17:49

    the knee direction is totally wrong

  3. NotUsingMyName
    July 4, 2017 at 17:49

    Is there a video with a better rigger at the controls? So far I'm not impressed

  4. forfluf
    July 4, 2017 at 17:49

    Music by?

  5. Max Kaspersson
    July 4, 2017 at 17:49

    Any particular reason you don't use interactive skin bind?

  6. puReriku Suwansa-ard
    July 4, 2017 at 17:49

    so sorry. i'm found missing method at 3.30 . . . you can mirror joint by click >>>> "Adv" <<<< on the shelve. ( near "Fit" )

  7. bloodrain001
    July 4, 2017 at 17:49

    how do you do at 3.30 i can't find it

    a mirror? or sth.?

  8. Adrian Dudak
    July 4, 2017 at 17:49

    Please, I need help with weightpainting. When I repaint some weights and move to another joint, previous one doesnt save its weights. What do I do ? 🙁

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