How to Use Blender’s New “Ultimate” Shader: The Principled BSDF


https://i.ytimg.com/vi/4H5W6C_Mbck/hqdefault.jpg



Blender tutorial showing you how to use the new Principled shader available in Blender 2.79.

Download the 2.79 test build: https://builder.blender.org/download/
Disney Principled Paper: https://disney-animation.s3.amazonaws.com/library/s2012_pbs_disney_brdf_notes_v2.pdf
Everything has fresnel: http://filmicworlds.com/blog/everything-has-fresnel/
Metal Material: https://www.poliigon.com/texture/2423

Special thanks to JtheNinja on StackExchange for answering some of my questions: https://blender.stackexchange.com/a/81716/165

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33 responses to “How to Use Blender’s New “Ultimate” Shader: The Principled BSDF”

  1. I noticed your ProLightingSkies no longer has it's own tab in 2.79. Will that be changing? I didn't see a way to change between HDR's easily like in the previous version.

    Also, is there a way to change the mapping of everything plugged into the Principled BSDF shader or would it have to be a separate mapping node before each texture node?

    Thanks so much!

  2. Off topic here but does anyone know if the AMD 16 core thread ripper will be faster than say a RX580 or GTX 1070 GPU for rendering in Blender? If so i could build a computer for blender and pretty much do away with an expensive video card, and instead spend that money on CPU.

  3. Hi Andrew! I' am researching how to make the chipped/cracked paint on a wall because I am trying to make a Chernobyl's scene. I tried with a texture combined with a particle system but does'nt look realistic.
    If you look some photos about Chernobyl Hospital's rooms you will see the effect. I think that it is not enough with a simple texture and a displacement map. Would you make a tutorial about this effect and how to create it? Thank you!

  4. I guess I will soon have to say goodbye to Jason Clarke's "Simple PBR" shader which I've used for over a year now for Substance workflow. Can't say I'm not pleased that Blender guys have finally caught up with Substance needs.

  5. The glass (transmission) component is there so that you can create any material with just one node. I don't know why Andrew doesn't see the point if he himself stated at the beginning that was the idea.

  6. Can't believe how informative and easy to understand this tutorial was. If only schools had more teachers like Andrew, rather than ones who make us fall asleep in class! This was extremely helpful, and I now know everything I'll need to for when 2.79 is out.

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